| 08-17-2003, 02:30 AM | #1 |
sorry bout double post ,could delete this plz :) \ Here is my issue, I might just be a moron, but after trying to figure it out for hours, maybe someone can shed some light... basically, I changed a model on the Circle Of Power to "Item Soul Theft <effect > " ( locating in Abilities ) the cool *** Hand that Reaches out and grabs.. I also put a link with screenshots for easier understanding... the Item Soul Theft Model is here: Abilities\Spells\Items\AIso\AIsoTarget.mdl basically it is a short animation of two hands that reach up and grab... and I am using it in a terrain ditch... anyway, when I view the model , ( like in the screenshot ) in my Map Editor, It is fine, it plays the animation of the Hand constantly, but when I load the map to play a game, It plays the hand grab animation like once then goes away.. Now, I am familiar with the editor to the point where I know some animations have Death, Birth, etc, and I might need to specify a trigger exclusively to play the animation and repeat it. Well... when I load that specific animation in the Object Manager, it does not have a Birth, Death, etc in the Previewer to specify, so I basically laid out several of my Circles of Power with the Soul Steal Model and separately used different triggers for each one to see which one might work,. And of course, no luck... can someone tell me is it possible to somehow trigger a buff/ability model on an item or doodad to repeat its animation? I am so sure there is a way, but I can?t seem to find how with this ,, Below is a trigger copy text list of the animations trigger commands I tried, and what not, hopefully that will help. thanks guys, much appreciated.. Also, my other question. I once played a custom map that had a custom missile effect on a unit, which was the Flare... this one: Abilities\Spells\Human\Flare\FlareCaster.mdl Well, I tried adding it to one of my hero's and it always attacks now with the way the flare is normally, shoots a fire flare in the sky...which is not what I need.. that's it... but the one I saw done before, somehow had the missile flare repositioned or fixed to where it was actually Horizontal not vertical.. Any insight on how that can be done?> finally, my last questions, for the same flare, or so, possible to slow down the animation of it firing? Cause the missile flies real fast up and so, and I'm thinking if it can be slowed down about 25% it would definitely look even nicer... thanks again for any help Actions Animation - Play Circle of Power X 0195 <gen>'s Abilities\Spells\Items\AIso\AIsoTarget.mdl animation Animation - Play Circle of Power X 0195 <gen>'s stand animation, using only Common animations Animation - Play Circle of Power 0146 <gen>'s stand animation, using only Rare animations Animation - Play Circle of Power X 0193 <gen>'s Abilities\Spells\Items\AIso\AIsoTarget.mdl animation, using only Rare animations Animation - Play Circle of Power X 0261 <gen>'s Abilities\Spells\Items\AIso\AIsoTarget.mdl animation, using only Common animations Animation - Play Circle of Power X 0195 <gen>'s effect animation Animation - Play Circle of Power X 0195 <gen>'s AlsoTarget animation Animation - Play Circle of Power X 0195 <gen>'s effect animation Animation - Play Circle of Power 0146 <gen>'s effect animation Animation - Play Circle of Power 0019 <gen>'s MassTeleportTarget animation Animation - Play Circle of Power 0159 <gen>'s Target animation Animation - Play Circle of Power X 0198 <gen>'s effect animation Animation - Play Circle of Power X 0261 <gen>'s effect animation Animation - Play Cloud Console Of Doom 0293 <gen>'s Target animation Special Effect - Create a special effect attached to the overhead of (Triggering unit) using effect Here are 2 screenshots to simplify explaining what I mean exactly: http://venom.doughie.us/hand.gif http://venom.doughie.us/hand2.gif |
