HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

-=My Million Dollar Soul Theft Effect/ANiMaTiON QUeSTiON=-

08-17-2003, 02:37 AM#1
DeathRages
:)







Here is my issue, I might just be a moron, but after trying to figure it out for hours, maybe someone can shed some light... basically, I changed a model on the Circle Of Power to "Item Soul Theft <effect > " ( locating in Abilities ) the cool *** Hand that Reaches out and grabs.. I also put a link with screenshots for easier understanding... the Item Soul Theft Model is here: Abilities\Spells\Items\AIso\AIsoTarget.mdl basically it is a short animation of two hands that reach up and grab... and I am using it in a terrain ditch... anyway, when I view the model , ( like in the screenshot ) in my Map Editor, It is fine, it plays the animation of the Hand constantly, but when I load the map to play a game, It plays the hand grab animation like once then goes away.. Now, I am familiar with the editor to the point where I know some animations have Death, Birth, etc, and I might need to specify a trigger exclusively to play the animation and repeat it. Well... when I load that specific animation in the Object Manager, it does not have a Birth, Death, etc in the Previewer to specify, so I basically laid out several of my Circles of Power with the Soul Steal Model and separately used different triggers for each one to see which one might work,. And of course, no luck... can someone tell me is it possible to somehow trigger a buff/ability model on an item or doodad to repeat its animation? I am so sure there is a way, but I can?t seem to find how with this ,, Below is a trigger copy text list of the animations trigger commands I tried, and what not, hopefully that will help. thanks guys, much appreciated.. Also, my other question. I once played a custom map that had a custom missile effect on a unit, which was the Flare... this one: Abilities\Spells\Human\Flare\FlareCaster.mdl
Well, I tried adding it to one of my hero's and it always attacks now with the way the flare is normally, shoots a fire flare in the sky...which is not what I need.. that's it... but the one I saw done before, somehow had the missile flare repositioned or fixed to where it was actually Horizontal not vertical.. Any insight on how that can be done?> finally, my last questions, for the same flare, or so, possible to slow down the animation of it firing? Cause the missile flies real fast up and so, and I'm thinking if it can be slowed down about 25% it would definitely look even nicer... thanks again for any help

Actions
Animation - Play Circle of Power X 0195 <gen>'s Abilities\Spells\Items\AIso\AIsoTarget.mdl animation
Animation - Play Circle of Power X 0195 <gen>'s stand animation, using only Common animations
Animation - Play Circle of Power 0146 <gen>'s stand animation, using only Rare animations
Animation - Play Circle of Power X 0193 <gen>'s Abilities\Spells\Items\AIso\AIsoTarget.mdl animation, using only Rare animations
Animation - Play Circle of Power X 0261 <gen>'s Abilities\Spells\Items\AIso\AIsoTarget.mdl animation, using only Common animations
Animation - Play Circle of Power X 0195 <gen>'s effect animation
Animation - Play Circle of Power X 0195 <gen>'s AlsoTarget animation
Animation - Play Circle of Power X 0195 <gen>'s effect animation
Animation - Play Circle of Power 0146 <gen>'s effect animation
Animation - Play Circle of Power 0019 <gen>'s MassTeleportTarget animation
Animation - Play Circle of Power 0159 <gen>'s Target animation
Animation - Play Circle of Power X 0198 <gen>'s effect animation
Animation - Play Circle of Power X 0261 <gen>'s effect animation
Animation - Play Cloud Console Of Doom 0293 <gen>'s Target animation
Special Effect - Create a special effect attached to the overhead of (Triggering unit) using effect


Here are 2 screenshots to simplify explaining what I mean exactly:

http://venom.doughie.us/hand.gif
http://venom.doughie.us/hand2.gif
08-17-2003, 03:09 AM#2
qmrcool
why not make a trigger that every so often it delest the old circle of power and places in a new one? hopefully you only have one of these hand things because these triggers tend to lag up tha game a bit
08-17-2003, 03:30 AM#3
Lazurus
Your lucky. I tried to use that spell for an entangling roots-type spell replacement, hoping that the hands would remain around the target for the duration... but no such luck.

- Lazurus
08-17-2003, 04:52 AM#4
bludragn
You just want the hand animation to loop? That's easy, just change the loop value from 1 to 0 in the model file. Here, I even did it for you.
08-17-2003, 10:04 AM#5
DeathRages
Thanks alot, that sounds easy enough, I am not too familiar with changing strings and such, but am I suppose to use import manager to do this? I am trying to import the file you did, bu when i use Import manager, it shows 34k in size, is there a way I can somehow import or change it, without increasing the size to 34k? thanks again


---sure enough i copied the file u sent to my warcraft folder, imported it, then changed the import path from war3imported/aisotarget.mdx to aisotarget.mdx and closed it, and the loop worked perfect;)

I am currently messing with winmpq i loaded t and loaded the war3mpq and in there i found Abilities\Spells\Items\AIso\AIsoTarget.mdx which is the 34k like the one u sent .. so all I need to do is delete the one in the mpq file and replace it with the one u sent? then all will be able to see it? sorry for ignorance, I guess I will do some more research on doing so, but thanks for your help
08-17-2003, 12:06 PM#6
Lazurus
Is what I wanted to do in any way possible? :)

- Lazurus
08-17-2003, 09:41 PM#7
bludragn
Quote:
Originally posted by Lazurus
Is what I wanted to do in any way possible? :)

- Lazurus


Yeh it is possible, I bet Cookie could do that for you if he has the time.