| 08-17-2003, 03:00 AM | #1 |
does any1 know how to make a trigger so tha the person who comes in last after a mingame (such as 1 in uther party) get defeated |
| 08-17-2003, 03:24 AM | #2 |
Well it depends what kind of mini-game it is. I'm guessing figure out who dies first... |
| 08-17-2003, 04:11 AM | #3 |
Let's see, how should I answer this... suer juts mkea rigone a nda emka a teifgdr ehtat ieldks het stalst nutit hatha etenrs nad fedaet tda pelatyre if u wnat There, I hope that answered your question. |
| 08-17-2003, 04:18 AM | #4 |
Hey, plasma, stop being a smartass. And marine, it does depend on how it's set up. Some of the games are simply check to see if one person is alive and they win. Some check to see who is the first to enter a region. They all work differently. |
| 08-17-2003, 04:26 AM | #5 |
exactly as ceb said, most games arnt a clear cut looser, most are just one winner and the rest loosers equally, thats in uther party at least... |
| 08-17-2003, 04:27 AM | #6 |
For elimination rounds (last to be eliminated wins, first to be eliminated loses) juz create a trigger along the lines of "If blahblah has less than 1 food, defeat blahblah" then off that trigger so it doesn't run for the next guy. For rounds like uther party's rat race, where rats are gone after winning, juz set a "If region contains less than X units, pick the unit of type and set defeat for player". These aren't the specific triggers, cos i don't know them. Just work around them If you want to chain one by one, then Trigger 1 Trigger 2 Trigger 3 Turn trigger 2 and 3 off Trigger 1 when it runs turns on tirgger 2 and turns off trigger 1... Same with trigger 2... and so on... |
