| 08-17-2003, 02:03 PM | #1 |
Now that's a topic ^^. Anyway, I wanted to change the texture of the snowflakes into rose petals. I found two files, snowflake.blp and snowflake2.blp lying under Textures/. I extracted them, modified, and imported into my map. However, when playing the map it still shows the 'original snowflake'. I'm 100% sure I used the correct path (other imported skins works). Does some imported textures work and others not? Or is the textures I extracted some old obsolete ones? Where are the 'new' ones then? Another question, regarding alpha channels. On some textures the alpha channel decides where the team color should be (like the arthas texture) and on others where there should be transparency (like the frostmourne texture). How can you decide which? |
| 08-18-2003, 01:57 AM | #2 |
Well it isn't "/", but "\". And the team-color/transparency areas are defined by a layer on the material of the model. |
| 08-18-2003, 08:11 AM | #3 |
I did use the correct backslash in the import manager. Has anyone succeeded in changing the snowflakes, so that I know if it's possible? |
| 08-18-2003, 03:43 PM | #4 |
You're changing the wrong texture. I just extracted the Weather.slk and looked at it to find the path. The snowflakes use: ReplaceableTextures\Weather\snow.blp |
| 08-18-2003, 04:39 PM | #5 |
Thanks! It works now. |
