| 08-17-2003, 04:57 PM | #1 |
This might be better off in the sound forum, but no one goes there and it almost seems more appropriate here because it is part of a map I am developing Anyway, One unit is supposed to have a transmission, but it never comes. The next one's works fine though... In another part the camera pans to some ships, and it is supposed to play the sound that happens when you click on a shipyard, but it doesn't. In another part, it is supposed to play the sound of one of those eagles, and again it doesn't. Also, That eagle is supposed to move to a location, but never does. Your help is appreciated, James My map seems to be so full of bugs, but I can't understand why.... The triggers should work they just... don't |
| 08-17-2003, 08:29 PM | #2 |
cmon i need help! Sorry for double post but I wanted to bump this :) |
| 08-17-2003, 11:29 PM | #3 |
well... cant help u on what u need but the name of my Hero Arena/RPG Map is Kil'Jaeden Arena (Icecrown) << version... sooo iif you want your map to remain nicely popular for a while, miiight wanna change the name.... |
| 08-17-2003, 11:55 PM | #4 |
ah well... I will redo the triggers tommorow and see what happens... Anyway, you won't have to worry about my arena. Besides is yours even released yet? |
| 08-17-2003, 11:55 PM | #5 |
Greedy bastard. How do you know if he didn't come up with the name first? Maybe YOU should change the name of your own. I know your sound problem. In the sound editor, double click your sounds and check off '3d sound' For your trigger problems, I cant help you if you don't give me the triggers you used. |
| 08-17-2003, 11:56 PM | #6 |
hmm... am I going to have to type up all the triggers? Or should I just export and send them to you? |
| 08-18-2003, 12:18 AM | #7 |
greedy? lets see.... being that i get nothing out of him changing his name or not... greed cannot be present... grab a dictionary idiot. anyway, it was just a statement, and i dont see where it had anything to do with you anyway O.o |
| 08-18-2003, 12:50 AM | #8 |
uhh, greed as in you dont want people to play his map because they might mistake it as yours. ok...so thats not really greedy, but still ://// Ok, this is how you get the trigger in text. Go in your trigger editor and edit ----> copy as text. Then just paste onto here. Or a clearer way would just to explain what exactly you did. |
| 08-18-2003, 01:07 AM | #9 |
alright... this is gonna be long: Human Ships Events Map initialization Conditions Actions Wait 2.00 seconds Camera - Apply ShipCam1 <gen> for Player 8 (Pink) over 0.00 seconds Sound - Play GoblinShipyardWhat1 <gen> Wait 3.00 seconds Camera - Apply GaurdCam1 <gen> for Player 8 (Pink) over 3.00 seconds Wait 4.00 seconds Cinematic - Flash a speech indicator for Troll Headhunter 0002 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency Cinematic - Send transmission to Player Group - Player 7 (Green) from Troll Headhunter 0002 <gen> named Gaurd 1: Play No sound and display Anythin' out there .... Modify duration: Add 0.00 seconds and Wait Wait 3.00 seconds Cinematic - Flash a speech indicator for Troll Headhunter 0003 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency Cinematic - Send transmission to Player Group - Player 8 (Pink) from Troll Headhunter 0003 <gen> named Gaurd 2: Play No sound and display Nothin' man... wait.... Modify duration: Add 0.00 seconds and Wait Wait 1.00 seconds Unit - Order Troll Headhunter 0003 <gen> to Move To (Center of GaurdMove1 <gen>) Summon Ashon Events Unit - A unit enters GaurdMove1 <gen> Conditions (Entering unit) Equal to Troll Headhunter 0003 <gen> Actions Wait 3.00 seconds Cinematic - Send transmission to Player Group - Player 8 (Pink) from Troll Headhunter 0003 <gen> named Gaurd 2: Play No sound and display I'll summon Ashon t.... Modify duration: Add 0.00 seconds and Wait Wait 3.00 seconds Unit - Order Spirit Hawk (Level 3) 0019 <gen> to Move To (Center of AshonGetReport <gen>) Sound - Play HawkReady1 <gen> Ashon Report Events Unit - A unit enters AshonGetReport <gen> Conditions (Entering unit) Equal to Spirit Hawk (Level 3) 0019 <gen> Actions Cinematic - Send transmission to (All players) from Troll Headhunter 0003 <gen> named Gaurd 2: Play No sound and display Here birdie, take d.... Modify duration: Add 0.00 seconds and Wait Wait 2.00 seconds Sound - Play HawkYes2 <gen> Unit - Order Spirit Hawk (Level 3) 0019 <gen> to Move To (Center of AshonGiveReport <gen>) Wait 0.50 seconds Camera - Apply JaelusCam1 <gen> for Player 1 (Red) over 5.00 seconds Kiljaelus Speech Events Unit - A unit enters AshonGiveReport <gen> Conditions (Entering unit) Equal to Spirit Hawk (Level 3) 0019 <gen> Actions Unit - Make Kil'Jaelus 0007 <gen> face Spirit Hawk (Level 3) 0019 <gen> over 1.00 seconds Wait 2.00 seconds Cinematic - Flash a speech indicator for Kil'Jaelus 0007 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency Ashon is the unit that never moves. The first troll never talks, and the sounds never play. Other than that, it's fine. |
