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Problem in Map

08-17-2003, 04:57 PM#1
IamJames
This might be better off in the sound forum, but no one goes there and it almost seems more appropriate here because it is part of a map I am developing

Anyway, One unit is supposed to have a transmission, but it never comes. The next one's works fine though...
In another part the camera pans to some ships, and it is supposed to play the sound that happens when you click on a shipyard, but it doesn't.
In another part, it is supposed to play the sound of one of those eagles, and again it doesn't.
Also, That eagle is supposed to move to a location, but never does.

Your help is appreciated,
James

My map seems to be so full of bugs, but I can't understand why....

The triggers should work they just... don't
08-17-2003, 08:29 PM#2
IamJames
cmon i need help! Sorry for double post but I wanted to bump this :)
08-17-2003, 11:29 PM#3
Kil'Jaeden[eS]
well... cant help u on what u need but

the name of my Hero Arena/RPG Map is Kil'Jaeden Arena (Icecrown) << version... sooo iif you want your map to remain nicely popular for a while, miiight wanna change the name....
08-17-2003, 11:55 PM#4
IamJames
ah well... I will redo the triggers tommorow and see what happens... Anyway, you won't have to worry about my arena. Besides is yours even released yet?
08-17-2003, 11:55 PM#5
Pesmerga
Greedy bastard. How do you know if he didn't come up with the name first? Maybe YOU should change the name of your own.

I know your sound problem. In the sound editor, double click your sounds and check off '3d sound'

For your trigger problems, I cant help you if you don't give me the triggers you used.
08-17-2003, 11:56 PM#6
IamJames
hmm... am I going to have to type up all the triggers? Or should I just export and send them to you?
08-18-2003, 12:18 AM#7
Kil'Jaeden[eS]
greedy? lets see.... being that i get nothing out of him changing his name or not... greed cannot be present... grab a dictionary idiot. anyway, it was just a statement, and i dont see where it had anything to do with you anyway O.o
08-18-2003, 12:50 AM#8
Pesmerga
uhh, greed as in you dont want people to play his map because they might mistake it as yours. ok...so thats not really greedy, but still :////

Ok, this is how you get the trigger in text. Go in your trigger editor and edit ----> copy as text. Then just paste onto here. Or a clearer way would just to explain what exactly you did.
08-18-2003, 01:07 AM#9
IamJames
alright... this is gonna be long:

Human Ships
Events
Map initialization
Conditions
Actions
Wait 2.00 seconds
Camera - Apply ShipCam1 <gen> for Player 8 (Pink) over 0.00 seconds
Sound - Play GoblinShipyardWhat1 <gen>
Wait 3.00 seconds
Camera - Apply GaurdCam1 <gen> for Player 8 (Pink) over 3.00 seconds
Wait 4.00 seconds
Cinematic - Flash a speech indicator for Troll Headhunter 0002 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency
Cinematic - Send transmission to Player Group - Player 7 (Green) from Troll Headhunter 0002 <gen> named Gaurd 1: Play No sound and display Anythin' out there .... Modify duration: Add 0.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Flash a speech indicator for Troll Headhunter 0003 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency
Cinematic - Send transmission to Player Group - Player 8 (Pink) from Troll Headhunter 0003 <gen> named Gaurd 2: Play No sound and display Nothin' man... wait.... Modify duration: Add 0.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Troll Headhunter 0003 <gen> to Move To (Center of GaurdMove1 <gen>)


Summon Ashon
Events
Unit - A unit enters GaurdMove1 <gen>
Conditions
(Entering unit) Equal to Troll Headhunter 0003 <gen>
Actions
Wait 3.00 seconds
Cinematic - Send transmission to Player Group - Player 8 (Pink) from Troll Headhunter 0003 <gen> named Gaurd 2: Play No sound and display I'll summon Ashon t.... Modify duration: Add 0.00 seconds and Wait
Wait 3.00 seconds
Unit - Order Spirit Hawk (Level 3) 0019 <gen> to Move To (Center of AshonGetReport <gen>)
Sound - Play HawkReady1 <gen>


Ashon Report
Events
Unit - A unit enters AshonGetReport <gen>
Conditions
(Entering unit) Equal to Spirit Hawk (Level 3) 0019 <gen>
Actions
Cinematic - Send transmission to (All players) from Troll Headhunter 0003 <gen> named Gaurd 2: Play No sound and display Here birdie, take d.... Modify duration: Add 0.00 seconds and Wait
Wait 2.00 seconds
Sound - Play HawkYes2 <gen>
Unit - Order Spirit Hawk (Level 3) 0019 <gen> to Move To (Center of AshonGiveReport <gen>)
Wait 0.50 seconds
Camera - Apply JaelusCam1 <gen> for Player 1 (Red) over 5.00 seconds


Kiljaelus Speech
Events
Unit - A unit enters AshonGiveReport <gen>
Conditions
(Entering unit) Equal to Spirit Hawk (Level 3) 0019 <gen>
Actions
Unit - Make Kil'Jaelus 0007 <gen> face Spirit Hawk (Level 3) 0019 <gen> over 1.00 seconds
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Kil'Jaelus 0007 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency


Ashon is the unit that never moves. The first troll never talks, and the sounds never play. Other than that, it's fine.