| 08-17-2003, 05:25 PM | #1 |
Hi I want to make a tranquility type spell. But i want to have the look of resurrection instead of the little pieces of essence flying down. I know that i have to extract a file and then go to listfile blah blah blah. But there are a couple of files for Tranquility, which file do I need to change to get it to look like resurrection Captain Pierre (And i am sorry if I put this in the wrong one, I thought it would go in here since it has to do with map editing) |
| 08-17-2003, 06:30 PM | #2 |
Open Units/NightElfAbilityFunc.txt look for this: Code:
// Tranquility [AEtq] Art=ReplaceableTextures\CommandButtons\BTNTranquility.blp Researchart=ReplaceableTextures\CommandButtons\BTNTranquility.blp Buttonpos=3,2 Researchbuttonpos=3,0 Order=tranquility // Tranquility life regeneration [AEtr] Targetart=Abilities\Spells\NightElf\Tranquility\TranquilityTarget.mdl [XEtq] Effectart=Abilities\Spells\NightElf\Tranquility\Tranquility.mdl Effectsoundlooped=TranquilityLoop Import to custom path using: Units/NightElfAbilityFunc.txt, and you should be done. =) |
| 08-18-2003, 02:54 AM | #3 |
Ah it works...thank you a lot..oh and nice blademaster/johhny cage shaodw kick |
