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TechMpq help

08-17-2003, 05:25 PM#1
CaptainPierre
Hi
I want to make a tranquility type spell. But i want to have the look of resurrection instead of the little pieces of essence flying down. I know that i have to extract a file and then go to listfile blah blah blah. But there are a couple of files for Tranquility, which file do I need to change to get it to look like resurrection

Captain Pierre
(And i am sorry if I put this in the wrong one, I thought it would go in here since it has to do with map editing)
08-17-2003, 06:30 PM#2
Zoizite
Open Units/NightElfAbilityFunc.txt

look for this:
Code:
// Tranquility
[AEtq]
Art=ReplaceableTextures\CommandButtons\BTNTranquility.blp
Researchart=ReplaceableTextures\CommandButtons\BTNTranquility.blp
Buttonpos=3,2
Researchbuttonpos=3,0
Order=tranquility

// Tranquility life regeneration
[AEtr]
Targetart=Abilities\Spells\NightElf\Tranquility\TranquilityTarget.mdl

[XEtq]
Effectart=Abilities\Spells\NightElf\Tranquility\Tranquility.mdl
Effectsoundlooped=TranquilityLoop
Replace Targetart, and Effectart with whatever you want.

Import to custom path using: Units/NightElfAbilityFunc.txt, and you should be done. =)
08-18-2003, 02:54 AM#3
CaptainPierre
Ah it works...thank you a lot..oh and nice blademaster/johhny cage shaodw kick