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modeling question:find the error.

08-18-2003, 12:04 AM#1
ReaperOfHeaven
Whats wrong with this method of model editing:

1.export model from war3.mpq
2.convert mdx to obj using darkys tool
3.edit in wings
4.export as obj
5. use daishiodeath's tool to convert obj to mdx
__________

whats wrong with this method of complete new modles

1.make model in wings
2.export in obj
3.import in milkshape and animate/add a skin
4.export in obj
5.convert to mdx using daishi's tool


WHAts wrong with the 2 methods
08-18-2003, 12:20 AM#2
ReaperOfHeaven
ok. i tried to edit the militia. using the first above method. the result: why??
08-18-2003, 12:26 AM#3
ReaperOfHeaven
another question:how do you attach a .blp to a newly made model with no skin yet?

i used lithupwarp then made the skin but how do you add it?
08-18-2003, 01:13 AM#4
MasterSlowPoke
OBJs do not contain texture coordinate information. The .MTLs do, I think that's the extension.
08-18-2003, 01:34 AM#5
ReaperOfHeaven
how shud i convert mdx - 3ds then? i jsut tried exporting 3ds and converting it to mdx. that worked!!!

but i cant get a mdx to 3ds tho..
08-18-2003, 02:10 AM#6
Oinkerwinkle
Get mdx to 3ds using the attached script. A tutorial covering its use is at http://www.wc3campaigns.com/sections...ticle&artid=14 . I don't know if there is a better way by now, I've only done work in Milkshape.

For your way where you started with a new model, I can tell you what I do to export from Milkshape. Use this exporter, by kdub, to export to MDL.
I make the following changes, but I don't know if all(or none) are necesary(I've gotten a better result, percentage-wise, when I've done these):

Tab 'Model "Model"' in once(this is only sometimes out, it seems)
Tab out 'Normals ### {' once to make it even with the '}' on the above line.
Tab out the line that comes after 'Triangles {'.
Tab out 'MaterialID 0,' and the '}' above it once.
Add a close bracket after any bone that doesn't have one to close with. I think think happens when you have no animations.

The header, of course, has to be added as well.
08-18-2003, 02:23 AM#7
ReaperOfHeaven
NEW UPDATE:HELP ME


1.extracted model
2.convert mdx-mdl
3.copy geos of mdl
4.convert mdl to mdx
5.delete mdl and convert mdx to 3ds
6.open wings,edit model
7.export as 3ds,convert to mdx
8.convert mdx to mdl
9.paste geos
10.convert mdl to mdx
still retarded
08-18-2003, 02:27 AM#8
ReaperOfHeaven
ive used yugbuls convertor, and kmks mdx-3ds convertor and daishis obj/3ds- mdx and wings3d
08-18-2003, 02:33 AM#9
ReaperOfHeaven
only one more question and im done..

wen using kmks convertor(mdx-3ds) does it loose animations?
08-19-2003, 05:41 AM#10
republicola
Yes, animations are lost.
Also, do not post all of your thoughts separately. You can post them all at once in one reply.