| 08-18-2003, 11:24 PM | #1 |
This sounds kinda basic, but I can't seem to get it working right. I want to create a trigger which whenever a player leaves the game a message is sent to all players saying "player name" has left the game. Additionally I want to share control of the players units with the other 5 on his team. Help? Thx |
| 08-18-2003, 11:58 PM | #2 |
Events Time- Every 2 seconds of game time Conditions (player 1 (Red) Slot status) equal to Has left the game Actions Game- Display to all players the text: Somone has left our world. Player Group- Make Player Group- Player 2 treat player 1 as an ally with shared vision and full shared units. Player Group " "- Player 3 " " etc... Trigger- Turn off this trigger I set this up for all the players to run the player group on their allies, but last time i tried this someone left the game and all players were allied and given control of each other. Including enemy team. >_< |
| 08-19-2003, 06:38 AM | #3 |
I do not have the editor by hand so I cannot test it but try this: First: All Allies should be in a team so they are allied from the beginning. So for example Team A (Players 1 to 5): Event - Every X Seconds Condition - Player 1 Slotstatus equal to has left the game Action - Pick every Player in Playergroup Team A and do: Set Aspect of Alliance between Picked Player and Player 1 to shared controll I cannot tell you the exact term for the Player-Set Aspect of Alliance so you have to try this. In TFT there are two different shared controll aspects. A normal one and an advanced one. If you want to use the advanced one you have to set the normal one first. Hope this helps |
| 08-19-2003, 08:36 AM | #4 |
here i copied this direct from editor Events Time - Every 2.00 seconds of game time Conditions (Player 1 (Red) slot status) Equal to Has left the game Actions Game - Display to (All players) the text: ((Name of Player 1 (Red)) + Has left The Game) Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions) Loop - Actions Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision and full shared units hope ya have tft otherwise it dos'nt work exactly like this |
| 08-19-2003, 05:39 PM | #5 |
And yet another way to do it Event Time - Every 2.00 second if game time Conditions Actions For each (intiger A) from 1 to 12, do (actions) Loop - Actions if (all conditions are true) then do (then actions) else do (else actions) if - conditions playerhasleft[(intiger A)] Equal True ((Player((integer A))) slot status) Equal to Has left the game Then - actions Set playerhasleft[(intiger A)] = False Unit Group - Pick every unit in (units owned by (player((Integer A)))) and do (actions) Loop - Actions Unit - Change ownership of (picked unit) to (Random player from (all players matching ((((Player((integer A)) is giving (matching player) Alliance (non - aggression)) Equal to True) and (((Matching player) slot status) Equal to is playing)))) and change color Else - actions That will go through every player in the game and randomly give a unit to their ally (if their ally is still playing) the playerhasleft[] is a varible to make sure that this runs only once, it should be an array as long as the number of players you have and should be set to defualt True. To make this work for less players simply change the loop range from 1 to 12, to what ever you need. As long as the players have an alliance it will work. Hope that helps you Neo_Genesis |
| 08-19-2003, 08:41 PM | #6 |
thx helps a lot |
