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Question about destructibles.

08-19-2003, 02:31 AM#1
Beam
How can I make a destructible be able to rotate? For example, I want to make the city entrance doodad be able to rotate to 90 degrees. I'd like to know which field I need to modify to make it be able to rotate. Thanks.
08-19-2003, 03:08 AM#2
junithorn !
on the left hand side theres a rotate button... use that.
Right under the previewer.
08-19-2003, 03:22 AM#3
Beam
No for the city entrance it's rotation is fixed. I remember seeing a field in the object editor that lets you modify the fixed rotation but I can't find it.
08-19-2003, 04:53 AM#4
junithorn !
The city entrance doodad has a vertical and horizontal doodad...
if you look in the doodads list there are 2 City Entrances.
08-19-2003, 04:56 AM#5
Beam
Yeah but one of them is dirt cliff and I don't want that. I want the city wall cliff.
08-19-2003, 08:50 PM#6
Beam
Anyone have any suggestions?
08-19-2003, 10:07 PM#7
Draco
Yes. At the bottom of the list, there will be a pathing map thingy that says cuty entrance or something. Edit that and change it to doodads - mushroom, shrub, etc.

Now you can rotate it, but you'll be able to walk through it, so you'll have to put some pathing blockers down on where you don't want them to walk.
08-19-2003, 10:19 PM#8
Beam
Never thought of that. Thanks.
08-19-2003, 10:35 PM#9
Pesmerga
But when the door is closed should there be blockers along the whole gate? And is it possible to add/remove blockers in triggers?