| 08-19-2003, 03:26 AM | #1 |
I'm making a Fallout 2 module. 6 people can play at once, and they can pick which friendly player from Fallout 2 you wish to play. It is a large map, although not much is done on it yet. When it is done, it will be very option-rich, and will, hopefully, have a wide, interesting landscape. I'm using a picture of the world of Fallout 2 (attached, but has been resized and very heavily compressed) to work the landscape and placement of cities, terrain, etc. Also, there will be rich dialoug with cinematic-style NPC comments, but the ability to personally choose what you wish to say to them from 4 options. They may either be circles of power that you will have a Spark of Thought tread upon, or they coould be buttons to press. If you suggest to have buttons, please reccomend how this could be done, since as far as I have seen, the only buttons that can be pressed are the up, down, right, and left arrow keys. If this is not so, tell me. There will also be very many yes/no options avaliable for you to pick from. So far, it is working out fine, although it has much trigger coding yet to do, and what is there will need a make-over before it is all done, because it is all in unorganized clumps, and even I often have trouble decifering it, without going over it all for a fe minutes. Reguardless, if anyone has any ideas to offer, they are much welcomed at this point, because once I have gone much further, it will be too late to add large features without completely reworking the code. If you have any ideas reguarding to any aspect that you think will improve the general look and feel of the game to make it more interesting, please do tell. |
| 08-19-2003, 03:46 AM | #2 |
thats awsome, I used to love Fallout 2, and am still waiting for Fallout 3 =/. One thing you should do is keep the turn based fighting, with the critical strike and stuff. Also you should have the same attributes as fallout, if you can, instead of strength intelligence and agility, try using the upgrades to achieve that. also add the same starting abilities as in fallout, like the double dammage, or "gifted" and stuff like that =). good luck DeSty- |
| 08-19-2003, 03:49 AM | #3 |
Whoa! Now that's a pretty huge order! If anyone can help me with that, I really do need help with editing to that extent. Anyways, you DO know that there is a Fallout 3 being developed; under the secret name of 'Van Beuren' or something like that, right? |
| 08-19-2003, 04:54 AM | #4 |
thats cool!, I heard it was in development 3-4 years ago I think, but I had no news so i thought they canceled it. And yeah I think u'll need some help for your map, because it would be really cool to edit the game to that extent, you should also consider if you really want it multiplayer, because if you do, it'll be kinda different than the original fallout series... cause when someone is fighting everyone should wait, you can also make it so they are transported to an arena... The stat system isn't that hard with upgrades and triggers, I did one some time ago which worked ok. and the turn base is the same, for the commands like move, attack cast spell you have several options: floating text, + arrow keys combination, so like you've got some floating text next to the unit which changes when you press up and down, and you select by pressing esc or something. the other way is simply by making them spells. for movement, you can use a varaible movement distance, so like if MoveLocation is within MaxRange of Triggering Unit... well u see desty |
| 08-19-2003, 05:25 AM | #5 |
The turn based idea wouldn't be that hard to do actually. Here is how I THINK you could do it, though rememebr I'm not good at triggers so this is all theory. ^_^ First, set movement points (like in Fallout) with wood or somthing, and detect that whenevr the unit moves it drains 1 per second or somthing, and when he stops the draining is stopped. You could also have it detect when u launch an attack u need a certain amount of points, and it would only execute if you had those points, it would than drain those points. Once the # of points runs out just take control of the unit away from the player and give the other a turn. Though I don't know how you could do it for computers, it's just an idea. :) |
| 08-19-2003, 05:54 AM | #6 |
Use dialouges for the conversation with NPC things |
| 08-19-2003, 06:30 PM | #7 |
Could someone explain to me EXACTLY how the fallout fighting system works? (Since I've never gotten around to playing it, and I know I've been missing out). I could help you over MSN or ICQ. I just need to know how it should work. Regards Dead-Inside |
| 08-19-2003, 06:38 PM | #8 |
in general i don't think turn based fighting is all that good for multiplayer it might be more suitable to switch it to time based (same idea as turn based, but ur points regenerate slowly/automatically over time (agil/dex increases the rate), so people aren't waiting for other people to do things, just waiting for their own points to increase |
| 08-20-2003, 01:03 AM | #9 |
Oh, I may switch it to be a single player game to start. That way, I wouldn't be hindered by other aspects of duplicating so more people could play, and I could get some REAL work done on it. Thanks for the ideas, guys! I think I have an idea about how it could work, but I'll need all the help I can get.:D |
