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attachment?

08-20-2003, 04:25 AM#1
Thunderroms
I downloaded a skin and in the read me it says:

Attachment "Hand Left Ref "
Path "bouclieO.mdx"

How do the attachment thing?
08-20-2003, 05:38 AM#2
Draco
Use the 'special effect' trigger actions in the Trigger Editor.
08-20-2003, 05:41 AM#3
Thunderroms
oh so its just a trigger... i thought since it was a skin i had to look somewhere in the unit editor... thanx!
08-20-2003, 05:47 AM#4
Draco
Also, you have to use the import manager to import the skin/effect that you want to use.
08-20-2003, 05:49 AM#5
Thunderroms
ya i got that part. but isnt the new skin just go iver the old one?

like if its an arm/sword skin, what if its shorter then the original, wont the original stick out?


EDIT: accually i forgot to ask, for special effects, what does the path of the MDX file have to be?
08-20-2003, 05:55 AM#6
Draco
Well.....if you import it; select it and pick a custom path. Delete all the junk before it so it's just (all.mdx) or whatever. Then, all you have to refer to it as is all.mdx
08-20-2003, 05:59 AM#7
Thunderroms
hmmm i just tried it and it doesnt work... am i supose to type "Hand Left Ref" exactly in the special effect attachment trigger? (withought the quotes)
08-20-2003, 06:03 AM#8
Draco
This may be useful to you....

The following information might be of use to those of you
attempting to use the "Special Effect - Create Special Effect
On Unit" trigger action. The first parameter for this action
is an attachment point name, which is a string value that you type
in manually.

One or more modifiers can be added to an attachment point name to
specify the exact location to which you want to attach the special
effect. These modifiers are optional, and are not defined for all
units and attachment point names. Example attachment point names:
"overhead", "hand", "hand left", "foot
right mount rear".

Attachment Point Names:
overhead (floats over the unit's head, but doesn't sway with
the head as it animates)
head (sways with the unit's animation)
chest
origin (usually at the base of a unit's feet)
hand
foot
weapon (for heroes)
sprite (for buildings)
medium (for buildings)
large (for buildings)

Attachment Point Modifiers:
left
right
mount (for mounted units)
rear (for quadrupeds)
first (for buildings)
second (for buildings)
third (for buildings)
fourth (for buildings)
fifth (for buildings)
sixth (for buildings)
rallypoint (for buildings)

- - -

Try attaching it to "hand left"
08-20-2003, 06:08 AM#9
Thunderroms
Thanx a lot for the attachment points, i was accually looking for them for a while. but for some reason it still doesnt work :\

I read the read ME of the skin im using now and it said:



Attachment "Hand Left Ref " {
ObjectId 44,
Path "lameBOMg.mdx",
Parent 18, // "HandL"
}
Attachment "Hand Right Ref " {
ObjectId 45,
Path "lameBOMd.mdx",

u know what that means?
08-20-2003, 06:11 AM#10
Draco
It means u import it with the Import Manager. Then click on it, tell it to use a custom path, and the remove all stuff in front of it until it is just "lameBOMd.mdx" (without quotes, btw). Then you use a special effect action and attach lameBOMd.mdx to Unit X's "hand left" (also without quotes).

...
08-20-2003, 06:16 AM#11
Thunderroms
thats exactly what i did but it doesnt work... there are 2 files, LameBOMd.mdx and LameS.bls, I imported both, changed the path of the bls and put it in textures, then i got rid of everything behind the mdx, and i made a trigger that creates special effect on unit's "hand left" using the mdx... still wont work emote_sweat
08-20-2003, 06:17 AM#12
Draco
Sigh, ok, which .blp are you importing? Maybe you just don't have it in the right spot... :bgrun:
08-20-2003, 06:20 AM#13
Thunderroms
they were both in a zip file... there was a bls file and a mdx file. i downloaded the skin... thats the ones im using.
08-20-2003, 06:23 AM#14
Draco
... but which skin is it BASED off of? You must know this, or you would have no idea wat to look for?!?
08-20-2003, 06:26 AM#15
Thunderroms
it doesnt say... the pic is just a pic of a sword, it was in category "arms". i thought it would work on all units? (im trying to place it on arthas with sword)