| 08-20-2003, 04:25 AM | #1 |
I downloaded a skin and in the read me it says: Attachment "Hand Left Ref " Path "bouclieO.mdx" How do the attachment thing? |
| 08-20-2003, 05:38 AM | #2 |
Use the 'special effect' trigger actions in the Trigger Editor. |
| 08-20-2003, 05:41 AM | #3 |
oh so its just a trigger... i thought since it was a skin i had to look somewhere in the unit editor... thanx! |
| 08-20-2003, 05:47 AM | #4 |
Also, you have to use the import manager to import the skin/effect that you want to use. |
| 08-20-2003, 05:49 AM | #5 |
ya i got that part. but isnt the new skin just go iver the old one? like if its an arm/sword skin, what if its shorter then the original, wont the original stick out? EDIT: accually i forgot to ask, for special effects, what does the path of the MDX file have to be? |
| 08-20-2003, 05:55 AM | #6 |
Well.....if you import it; select it and pick a custom path. Delete all the junk before it so it's just (all.mdx) or whatever. Then, all you have to refer to it as is all.mdx |
| 08-20-2003, 05:59 AM | #7 |
hmmm i just tried it and it doesnt work... am i supose to type "Hand Left Ref" exactly in the special effect attachment trigger? (withought the quotes) |
| 08-20-2003, 06:03 AM | #8 |
This may be useful to you.... The following information might be of use to those of you attempting to use the "Special Effect - Create Special Effect On Unit" trigger action. The first parameter for this action is an attachment point name, which is a string value that you type in manually. One or more modifiers can be added to an attachment point name to specify the exact location to which you want to attach the special effect. These modifiers are optional, and are not defined for all units and attachment point names. Example attachment point names: "overhead", "hand", "hand left", "foot right mount rear". Attachment Point Names: overhead (floats over the unit's head, but doesn't sway with the head as it animates) head (sways with the unit's animation) chest origin (usually at the base of a unit's feet) hand foot weapon (for heroes) sprite (for buildings) medium (for buildings) large (for buildings) Attachment Point Modifiers: left right mount (for mounted units) rear (for quadrupeds) first (for buildings) second (for buildings) third (for buildings) fourth (for buildings) fifth (for buildings) sixth (for buildings) rallypoint (for buildings) - - - Try attaching it to "hand left" |
| 08-20-2003, 06:08 AM | #9 |
Thanx a lot for the attachment points, i was accually looking for them for a while. but for some reason it still doesnt work :\ I read the read ME of the skin im using now and it said: Attachment "Hand Left Ref " { ObjectId 44, Path "lameBOMg.mdx", Parent 18, // "HandL" } Attachment "Hand Right Ref " { ObjectId 45, Path "lameBOMd.mdx", u know what that means? |
| 08-20-2003, 06:11 AM | #10 |
It means u import it with the Import Manager. Then click on it, tell it to use a custom path, and the remove all stuff in front of it until it is just "lameBOMd.mdx" (without quotes, btw). Then you use a special effect action and attach lameBOMd.mdx to Unit X's "hand left" (also without quotes). ... |
| 08-20-2003, 06:16 AM | #11 |
thats exactly what i did but it doesnt work... there are 2 files, LameBOMd.mdx and LameS.bls, I imported both, changed the path of the bls and put it in textures, then i got rid of everything behind the mdx, and i made a trigger that creates special effect on unit's "hand left" using the mdx... still wont work emote_sweat |
| 08-20-2003, 06:17 AM | #12 |
Sigh, ok, which .blp are you importing? Maybe you just don't have it in the right spot... :bgrun: |
| 08-20-2003, 06:20 AM | #13 |
they were both in a zip file... there was a bls file and a mdx file. i downloaded the skin... thats the ones im using. |
| 08-20-2003, 06:23 AM | #14 |
... but which skin is it BASED off of? You must know this, or you would have no idea wat to look for?!? |
| 08-20-2003, 06:26 AM | #15 |
it doesnt say... the pic is just a pic of a sword, it was in category "arms". i thought it would work on all units? (im trying to place it on arthas with sword) |
