| 08-20-2003, 06:16 AM | #1 |
NEW QUESTION!! I'm using a spell called AOE Explosion on death... how do I, you know.. make it LOOK like an explosion? I've tried using a missle art, special art and attached art, but either I'm missing something or there's something completely different I must do. I'd like to stay away from using a trigger for this, if possible. |
| 08-20-2003, 06:24 AM | #2 |
if using tft we = impossible, i tried ( use triggers ) or manual make with slks |
| 08-20-2003, 06:29 AM | #3 |
Drat! ok, what would be the best trigger for the job? I don't have much experience with spell-based triggers or playing animations with triggers, |
| 08-20-2003, 07:16 AM | #4 |
Make a boolean variable called: HeroHasExplodeAbility Code:
Events:
Generic Unit Event - A unit dies
Conditions:
Unit Comparison - unit type of dying unit equal to ([i]unit type of your exploding unit[/i])
Boolean Comparison - [color=blue][u]HeroHasExplodeAbility[/u][/color] equal to true
(use this if it's a hero ability)
Actions:
Special Effect - Create a special effect at (position of unit(dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Destroy last created special effectIf it's a learned hero ability, add this: Events: A unit learns a skill Conditions: Learned skill equal to <makes no difference> Actions: Set: HeroHasExplodeAbility equal to True Convert this second trigger to custom text, then change the 4 digit code in the second line(in red) to the 4 digit code of your ability(press ctrl+d in the object editor to see it) The line you're looking for looks like this: if ( not ( GetLearnedSkillBJ() == 'A01T' ) ) then |
| 08-20-2003, 08:36 AM | #5 |
Ah hah! Thanks very much you two :) |
