| 08-20-2003, 06:58 PM | #1 |
I gotta know how to use the FT import Export manger! You gotta tell me how i cna import my Skins/Icons/Models. I NEED IT NOW! ASAP! HELP ME DARN IT!!!!!!!!!!!!!!!!!!!!!!!!!!! |
| 08-20-2003, 11:46 PM | #2 |
Come on! Some smart guy out there must know how to import skins, icons and models into FT using the abomination import export manager! |
| 08-21-2003, 12:20 AM | #3 |
Ok open up image extractor II _____ =Open up MPQ in War3 Dir =Find the skin you want =save as on desktop =open it in PS or PSP =save it =open it with extractor =save it as .blp =open map up with Win MPQ =add skin from the dir. where you found it =open up map =your done |
| 08-21-2003, 01:34 AM | #4 |
That is the old way! I have war3 viewer! And FT has an importer exporter! I NEED SOMEONE WHO KNOWS HOW TO USE THAT!!!!!!!!!!!!!!!!!!!! |
| 08-21-2003, 01:35 AM | #5 |
say please.. |
| 08-21-2003, 01:37 AM | #6 |
Ok fine...I NEED SOMEONE WHO KNOWS HOW TO USE THE IMPORTER EXPORTER PLEASE!!!!!!!!! There, happy? Now get someone to tell me! |
| 08-21-2003, 07:17 PM | #7 |
No need to be like that. Just import the blp file, then select the set custom path thing and set the path to the one used by the model (use the W3V show used textures paths function if you don't remember it). |
| 08-23-2003, 10:04 PM | #8 |
Mr. KDE, i tryed that many times, to tell you what i am talking about, i imported a Skeletonwarrior skin and typed in "units\undead\Skeleton\Skeleton" and it didn't work. At least you are the ones who is.... helpful, on this topic. *P.S. is that a new avatar? I liked your one with the machine thingy better, but that is just my vote.* |
| 08-26-2003, 06:08 PM | #9 |
I got an idea KDE. Maybe you could make a map with a skin imported in it using the new FT Importer Exporter and let me DL it then i will see how it works. |
| 08-27-2003, 04:53 PM | #10 |
I'm still getting no where! I tryed what you said, i tryed everything! My skins and models and icons aren't working! HELP! |
| 08-27-2003, 05:02 PM | #11 |
You did remember the file extension, right? It should have been .blp (I'm assuming that the path you have is correct.) |
| 08-27-2003, 05:07 PM | #12 |
I realize you aren't finding an answer, but don't triple post plz. If the skin isn't showing up at all, the problem is you custom path. |
| 08-27-2003, 05:32 PM | #13 | |
Quote:
Yeah, i am using BLPs, and the path is correct, but it still refuses to work, and i am not just trying skins, i am also doing Models and Icons, but right now i am working on skins. I'll tell you what i am doing: "I am trying to use a skeleton skin, one that makes skeletons look older, like 1,000 years older, i import the skin into the map, i put in the custom path [Textures\Skeleton.blp] and the skin remains the same white skeleton! I need help!" Can you help me?emote_confused |
