| 08-20-2003, 08:14 PM | #1 |
I was wondering if it was possible to make a unit sell items. I tried taking a marketplace (using this so I could add items to it thorugh triggers in the game) and turning into a weapon rack. Then, I changed the building status to false and suddenly the Data entry for items disappeared. It is possible to make units sell items though right, much like in the Legacies RPG?? Any help is appreciated! :D ~IngeniousMask |
| 08-20-2003, 08:25 PM | #2 |
Normally seen it should be possible, because i tested it once by making the arcane sanctum moveable, basically making it a unit (cause i also de-checked 'is a building' and removed 'mechanical' from its classification). To make a unit sell items i think you'll need to give it the 'sell items' ability and put the items you like sold in the 'items made' field, if its a player owned shop. Otherwise i think the 'items sold' field will suffice. I havent tested this though. Dre |
| 08-22-2003, 11:23 AM | #3 |
The easier way round is to make a Custom Building which has the objects you want to sell, and to use a unit's model to replace the building's model instead. I've seen this done in some Warhazard campaign. |
| 08-22-2003, 12:36 PM | #4 |
Yes, but then your unit would be stationary, wouldn't it? A MOVABLE shop would be the ownz! Haha, "oh no, I'm missing the caravan. Damnit I was going to get a new sword!". And a caravan waggon that sells weapons :P, haha. Regards Dead-Inside |
| 08-22-2003, 01:29 PM | #5 |
I made a movable shop... Just give it movement speed and turn rate, turn off the mechanical tag, replace the model with that of medihv, reduce the highlight circle (didn't manage this), and remove the foundation animation. Give him the wander ability, and you have yourself a wandering pedeler. sorted ;) |
