| 08-21-2003, 03:05 AM | #1 |
I've read somewhere that you actually can bypass the Tool-tip bug somehow using a certain trigger to defeat the player. How does one do this? Thx |
| 08-21-2003, 03:19 AM | #2 |
When they get 'defeated' just have a trigger remove all their units and not actually use the 'Deafeat' Trigger |
| 08-21-2003, 03:35 AM | #3 |
Cool signature pic :) Thx for the help. so when a player CHOOSES to leave, the tool-tips don't disapear? Is that what your sayin? |
| 08-21-2003, 03:46 AM | #4 |
Yes, thats correct. |
| 08-21-2003, 03:52 AM | #5 |
One more question: What action do I use if I want to make a trigger that has a "If Triggering Unit Dies then ignore remaining actions"? I can't seem to find anythin that would work, please help. Thx for all the other help tho! |
| 08-21-2003, 05:08 AM | #6 |
so like if someone was 'defeated' their triggers would no longer work? Only way i can think of, make a boolean variable, Player1Alive, Player2Alive, etc... and make the triggers look like... Code:
Event: -=Your Events=- Condition: Player#Alive=True Actions: -=Your Actions=- It might be rather meticulous to add that in every tirgger, but it'd be worth it Edited because: Thanks, I'm glad someone like my sig :):) . |
| 08-21-2003, 05:23 AM | #7 |
Well...if you made the triggers into: If / Then / Else If Condition Then Do Action Else Do Nothing so... If Condition: [Type: Player Slot Status-Comparison] Triggering Player slot status equal to is playing Then Do Action: Whatever action you would want to do. Else Do Nothing Or you could also make a trigger that says: Condition: Triggering Player slot status not equal to is playing Action: Trigger - End Trigger(end whatever triggers you want to end) im not sure if this in the default editor but its in UMSWE so you might wanna get that if its not in there... but those are a few suggestions. |
| 08-21-2003, 05:30 AM | #8 |
Hey dolphin, i read somewhere that you were leaving for a month lol....are you back or something? or was i reading an old thread....lol |
| 08-21-2003, 05:27 PM | #9 |
I'm back, And yeah, It's somewhat of an old post, It's my custom loading screen tut. Too bad a mod aint put it in Tut Section yet... |
