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Set Corpse Decay Speed

08-22-2003, 10:44 AM#1
Catalyst
I am currently working on an 8 player CTF style map. Currently, my problem is that I have had to make modifications to the main game mechanics in order to reduce the number of creeps on the map at any one time.

Basicaly, Creeps spawn when a player's units are within a certain distance, but not inside another distance.
I had to increase the frequency of the spawning due to this, as players could run into areas outside the spawning boundry, and find no creeps....
The increased spawning raised an issue with item farming, where a player could run from one local creep patch to the next, backwards and forwards, taking items.
To combat this, I decided to use a If Units within X of the region = 0 condition.

This prevents the spot from respawning if there are dead creeps in a certain radius...
However, the creeps still decay relatively quickly, and I am looking for a way to slow the speed of corpse decay (for creeps?)...

how would I do this?

This explanation wasn't exactly needed, but it describes the situation, and there may be a number of other solutions.

Cheers

Cata
08-22-2003, 10:58 AM#2
HazeyInDaHead
Try saying if

EVENT
-- a unit in xx region dies
CONDITION
--unit type is equal to creep(?)
ACTION
--Set animation for triggering unit to xxx%
08-22-2003, 11:52 AM#3
Catalyst
good... works

I stuck a 2 second pause in before dropping the speed down to 10%

Units die normal speed, then stay there for 2-3 min