| 08-22-2003, 01:11 PM | #1 |
I have a trigger which requires no nearby units to spawn a group of units. I have used the condition: if number of units within X distance of region matching( unit (picked unit) is structure = false) = 0. However, creeps do not spawn near mercenary camps, regardless of this condition. Any ideas why? I know that merc camps are classed as buildings... so what is the deal? Cheers Cata |
| 08-22-2003, 05:46 PM | #2 |
Picked Unit only works inside of a "Pick Every..." action. Unless your condition is part of an If...Then...Else block nested inside a "Pick Every..." statement, it's not going to work |
| 08-22-2003, 08:09 PM | #3 |
Simple fix: use matching unit, not picked unit. I had the same problem a month ago. I was bashing my head on the wall when I finally figured out why. |
