HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

flash effect

08-22-2003, 11:00 PM#1
LAlakers126
i am making a cinematic and in the end of it, the two main heroes run at each other. What i want to happen is when one hero comes within x of the other hero, there will be a blinding flash covering the screen. I want the flash to last about 2.5 seconds. I have tried using this:

Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture Black Mask, starting with color (100.00%, 100.00%, 100.00%) and 100.00% transparency and ending with color (0.00%, 0.00%, 0.00%) and 0.00% transparency

but it flashes for no more than a split-second.
08-23-2003, 12:41 AM#2
Shooter02
cinematic-fade out and back in over 2.5 seconds useing colors 100, 100, 100. Not sure about colors.
08-23-2003, 10:08 PM#3
DRUP
use this

Fade out and back ove 2.5 seconds using White mask with color 100% 100% 100% and 0% transparency.

but it's slow flash, it's better do this

Fade out over 0.4 seconds using White Mask with color 100% 100% 100% and 0% transparency
Fade in over 2.1 seconds using White mask -- same as above --
08-23-2003, 10:12 PM#4
Guest
get rid of the transperancy
08-24-2003, 12:56 PM#5
Ant
100% transparency means it's TRANSPARENT!! So no filter!
To make your filter more controlled, do separate fade ins and fade outs. Fade in your WHITE filter (cummon, who wants the screen to GLOW black) with maybe a little red and blue (yellow!) with 100% transparency, wait 2 seconds, then fade the filter out (it could be fade out then fade in, but I don't remember).
You might want to create multipler very fast filters when they're running at each other. The final filter comes when they clash.
08-24-2003, 08:20 PM#6
Shooter02
wow everyone said exactly what I said... emote_sweat
08-29-2003, 11:52 AM#7
Freak
No, they didnt.
08-29-2003, 12:13 PM#8
divinesage
how about you fade in 0.5 seconds, wait 1.5 seconds and fade out in 0.5 seconds.