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Multiplayer Hero Commanding Bug?

08-22-2003, 11:59 PM#1
Dinadan87
Most people are aware that in certain maps, your hero will occasionally stop responding to your commands and you have to select another unit to get it to start working again.
For some reason this happens in my map ALL THE TIME when I play it on bnet and it is REALLY annoying. It doesn't happen on single player though and I really need to know what causes this, its a big problem in my map...
08-23-2003, 12:29 AM#2
Hunter0000
Im not sure, I have had this happen to me, maybe ur just really unlucky?:cuss: <hehe I like that one
08-23-2003, 02:00 PM#3
Dinadan87
Come on, anyone know why this is happening? I really need to know, it's a big problem.
08-24-2003, 03:24 AM#4
jeffsu
I don't, and have nothing to offer but my observations with this bug. I see it most often in DOTA/AOS maps and almost never in other types of custom maps. So, what might be unique to these kinds of maps that could me in common with yours?
08-24-2003, 03:34 AM#5
bludragn
Hmm... I have no idea what causes this but you should try something like this:

-Event
Unit - A unit is issued an order targeting an object
Unit - A unit is issued an order targeting a point
Unit - A unit is issued an order with no target
-Condition
Boolean - ((Ordered Unit) is A Hero) Equal to True
-Action
Selection - Clear selection for Player (Owner of (Ordered Unit))
Selection - Select (Ordered Unit) for Player (Owner of (Ordered Unit))

I don't know if it would work... I saw in one map the dude made a trigger that activates when a player types "-debug"