Event: A unit enters (Playable map area)
Condition: Player owner of (Triggering unit) equal to (Player X)
Condition: Count units in (Units owner by (Owner of (Triggering unit))) greater than or equal to X
Action: Unit - Remove (Triggering unit) from the game
There are some problems with this, such as not giving the gold back...
You can use any actions besides from remove, such as making the unit type of the triggering unit "untrainable" |