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Freakin Fade Filter =?

08-23-2003, 03:16 PM#1
chemo
hi im trying to make my own fade filter... but it won't show the picture on the screen ??

picture size = 512 x 512 pixels

file format: .blp

Quality: 32 mbit

_____________________--

so what am i doing wrong ? it won't even show me the picture if i add the path for one of the other camera mask...

plz help me... i need to get this done
08-23-2003, 04:09 PM#2
DRUP
Use import manager (TFTWE)
08-23-2003, 11:04 PM#3
chemo
lol i know that.... but it still won't work.....

so that helped me nowhere....

plz help me to figure this out : /
08-23-2003, 11:26 PM#4
Mech-Sheep
Make sure your tinting colours are 100% each, or else it won't show :)
08-24-2003, 12:14 AM#5
chemo
so it can't be some cool blended colors.. like purple that fade to green in a picture ?
08-24-2003, 11:02 AM#6
chemo
do u have a tutorial for me ??

that would help me alot, cause i still cant get it to work...
08-24-2003, 09:45 PM#7
chemo
cmon guys help me !!!
08-24-2003, 11:32 PM#8
DEMANUFACTURE
OK create your trigger

--Cinematic-fade filter--fade out over x amount of seconds using texture panda-n-cub and color (100,100,100) with 0% transparency

rename your splash screen file to panda-n-cub.blp, then next open the import manager and import your splash screen, then right click and modify file properties, use custom filepath
then type in ReplaceableTextures\CameraMasks\Panda-n-cub\

now it will overwrite the original panda-n-cub texture in game..

btw: there is a option to use a custom fade filter but i couldnt get it to work so just use this way.
08-25-2003, 03:00 PM#9
chemo
sry but it dosnt work.. are u sure that it is the real path.. cause the WE say that it can't be read :/