OK create your trigger
--Cinematic-fade filter--fade out over x amount of seconds using texture panda-n-cub and color (100,100,100) with 0% transparency
rename your splash screen file to panda-n-cub.blp, then next open the import manager and import your splash screen, then right click and modify file properties, use custom filepath
then type in ReplaceableTextures\CameraMasks\Panda-n-cub\
now it will overwrite the original panda-n-cub texture in game..
btw: there is a option to use a custom fade filter but i couldnt get it to work so just use this way. |