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Hero Spells with hardwired sonsequences..

08-23-2003, 06:06 PM#1
ShadoGrin
Guys, just a quick question.. im workin on a map where i need to make a boatload of new spells, and i realize that i have to base them all off existing ones..

In the TFT WE, and without using WinMPQ or anythign like that, is it possible to turn ability/item spells into hero abilities?

Second, with something like "Frost Nova", nowhere that I can see in the skill itself does it say to reduce speed (or freeze) opponents - so if i base an ability off of frost nova, will it always freeze, or can I change it to be, say "inner fire", and explosively HEAL a group of units instead of damage?.... anyone? :D
08-23-2003, 07:15 PM#2
DRUP
To turn ability into hero ability turn Stats - Hero Ability = TRUE and Stats - Item Ability = FALSE
(if you set both false it will be unit ability)

About Frost Nova - I'm going to test it
08-23-2003, 07:36 PM#3
DRUP
Frost Nova
No. Changing string order will do same effect.
BUT!!!
In WE Preferences set Allow negative real Values in the Object editor to true.
THEN!!!
Set Frost Nova damage to -50 and set targets to Friend.
NOW!!!
Instead damagind enemies it will heal Friends.
SO
It's very good tool to changing spells, but it isn't working with all spells. emote_confused
08-24-2003, 02:17 AM#4
ShadoGrin
ok, but will the freezing still happen?.. is there any way to change the freezing/negative speed buff?

thanks for your help, man
08-24-2003, 08:47 AM#5
DRUP
You can set slow movement to zero, BUT unit will turn blue othervise.
You must turn duration on unit to 0, then no - freeze, no - blue.