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Special Effects When Ability Learned?

08-24-2003, 09:33 AM#1
Dark_Army
I am trying to add a "spawned effect" (like one of those bleed effects etc. etc.) to a weapon when a player learns a custom ability.

I looked in the editor and the best I could find (can't remeber exact triggers) but was something like "Hero Ability Comparison" and the other one was just "Ability comparison"

The hero ability comparison just gave me "learned hero ability equal to ability" The problem with that is that you can only use abilities that are not custom.

The ability comparison is something like "ability is casted equal to ability" With that I was able to choose my ability, but I don't want it to activate when ability is casted, I want it to appear when ability is "learned"

So basicly, when a hero learns a certain ability, a effect will appear on the weapon permanently.

Now is this possible? If so how would I do this?


Thanks in advance


Dark_Army
08-25-2003, 01:20 AM#2
KDEWolf
This question would fit better Map developement in my oppinion...
You might get help there.

[MOVED]
08-25-2003, 01:28 AM#3
MysticGeneral
Someone already replied to your "first" thread on the same subject Dark_army. Go check the 2nd page. I think it's there. Don't make double threads... Check before you thread it again, else bump.
08-25-2003, 01:39 AM#4
Jitb
I think you convert the learned hero ability action to custom text and replace it with your custom abilities 4 letter code.