| 08-24-2003, 11:04 AM | #1 |
On my map I have 7 spawn places for enemies. Enemies spawn one after another every 20 seconds. they are supposed to attack-move to a certain place, when there´s a total of X Units in their specific unit group (1 group for every spawn place). Problem is: when the spawn place is attacked by the player, the units do not just stand and fight , but run around as if they would try to go to a point they can´t reach. They do sometimes attack with a single hit, but then run around again. The problem does not appear, when units are not added to their specific unit group ! How can I get rid of that strange unit behaviour ? Thx Gozai |
| 08-24-2003, 03:28 PM | #2 |
Try not using unit group... just set them up so that when there are X units in the region, do Pick every unit and attack... that way, they get an individual order, but all move at the same time? I don't know why they would do that... but, there you go. Cata |
| 08-24-2003, 04:01 PM | #3 |
Unfortunately, picking units is not an option. "Pick Unit" causes lag, especially when picking greater numbers. It´s a big map with lots of doodads, special effects, etc. so I have to avoid anything that could cause unnecessary performance decrease. Besides, I really want to know, what makes units in unit groups behave different from units that are not in a group. Thx Gozai |
