| 08-24-2003, 01:44 PM | #1 |
I have been modifying spells for low level creeps, new nerfed abilities such as critical strike, bash, Entangle, and Rejuv... The casting ones, I have scaled down, Entangle now lasts 10 seconds, dealing 2 damage per second and costs 30 mana, and Rejuv does 100 health over 10 seconds and costs 60 mana. However, my creeps are not casting these abilities until they get to red health (they don't cast rejuv until the casting unit is critical wounded)... How do i get them to use them earlier? Cheers Cata |
| 08-24-2003, 01:53 PM | #2 |
Alternatively, is there any way to set these spells up as auto cast? And enable them both at the same time? Would be handy.. Currently they are manual use only, is there a switch for them? Cheers Cata |
| 08-24-2003, 02:34 PM | #3 |
Triggers!! Use range. If unit enters range ,or unit in range is low in hp or under attakc. |
| 08-24-2003, 02:45 PM | #4 |
hmmm.. don't want to use range triggers... Could get complicated with 20-30 unit types being "healing classes" in a "unit attacked" state I'm hoping to just edit the ability so that it will be cast sooner... Is there a condition to test any buff state of a unit? Cheers |
