| 08-24-2003, 02:35 PM | #1 |
I really need help I checked/tested this map for some days I just can't find out what's the problem causing the dammed server split!!! I checked the list of possible issues in posted in this forum but I have none of em!!!! Could someone please help me out?! PLEASE!!! Thxs in adv. |
| 08-25-2003, 01:31 AM | #2 |
Please help!!!! ........... Anyone understand this issue......? please....... |
| 08-25-2003, 01:40 AM | #3 |
Try actually including some information. When does the split happen? |
| 08-25-2003, 02:57 AM | #4 |
From all the games I have had, I found no pattern at all. But almost half of times happens right after this trigger (units spawn). At 25 seconds, the game halts for like 0,5-1,5 seconds (can't even move the mouse), and then those players spawn their units at a region. And sometimes the server split occur just there. But not all the times occur there. Sometimes occur later (like 5-6 minutes later or so), and sometimes even occur at the very beginning... That's why Im so helpless and need the help of some triggering expert! Thanks in adv for any help provided... ---------the trigger------------- cop tri Events Time - Elapsed game time is 25.00 seconds Conditions Actions If ((Player 7 (Green) slot status) Equal to Is playing) then do (Unit - Create 1 Policeman for Player 7 (Green) at (Center of cop spawn <gen>) facing Default building facing degrees) else do (Do nothing) Set wolf1 = (Last created unit) If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Unit - Create 1 Policeman for Player 8 (Pink) at (Center of cop spawn <gen>) facing Default building facing degrees) else do (Do nothing) Set wolf2 = (Last created unit) If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Unit - Create 1 Policeman for Player 9 (Gray) at (Center of cop spawn <gen>) facing Default building facing degrees) else do (Do nothing) Set wolf3 = (Last created unit) If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Unit - Create 1 Policeman for Player 10 (Light Blue) at (Center of cop spawn <gen>) facing Default building facing degrees) else do (Do nothing) Set wolf4 = (Last created unit) If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Unit - Create 1 Policeman for Player 11 (Dark Green) at (Center of cop spawn <gen>) facing Default building facing degrees) else do (Do nothing) Set wolf5 = (Last created unit) If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Unit - Create 1 Policeman for Player 12 (Brown) at (Center of cop spawn <gen>) facing Default building facing degrees) else do (Do nothing) Set wolf6 = (Last created unit) Camera - Pan camera for Player 7 (Green) to (Center of cop spawn <gen>) over 2.00 seconds Camera - Pan camera for Player 8 (Pink) to (Center of cop spawn <gen>) over 2.00 seconds Camera - Pan camera for Player 9 (Gray) to (Center of cop spawn <gen>) over 2.00 seconds Camera - Pan camera for Player 10 (Light Blue) to (Center of cop spawn <gen>) over 2.00 seconds Camera - Pan camera for Player 11 (Dark Green) to (Center of cop spawn <gen>) over 2.00 seconds Camera - Pan camera for Player 12 (Brown) to (Center of cop spawn <gen>) over 2.00 seconds Game - Display to (All players) the text: |c00990000Alright u... |
| 08-25-2003, 03:34 AM | #5 |
Try reseting your object editor values and game constants to default just to try it and see if the server split still occurs. |
| 08-25-2003, 03:38 AM | #6 |
i had the same problem. It always happened right after a unit was made for the player. Naby you can remake the trigger using diferent methods? |
