| 08-24-2003, 06:54 PM | #1 |
Hey, i am just begining to make models for war III (using milkshape), and I have run into a few problems: First, when ever I try to convert a mdl to a mdx using Yobo... uh... what ever his name is's file converter, I get this: Error reading model file: Error(line 1): Unexpected token "1(or maybe its a |?)1/2" Any help? |
| 08-24-2003, 10:20 PM | #2 |
im just starting out too, and i have milkshape, but i cant get yobguls converter to load at all. and what did u d o for the animation, how did u make a walk and attack animation? |
| 08-25-2003, 01:06 AM | #3 |
Well, lets see if I, in my utter n00bness, can help- do you have a mdl exporter for Milkshape? There's one in the dl section. If you can load files now, tell me if you get the same problem, ok? |
| 08-25-2003, 09:24 AM | #4 |
An unexpected token error means you have a problem in the MDL file. It would be hard to guess the problem without you posting it here, however. |
| 08-25-2003, 03:57 PM | #5 |
Ok, here's the mdl. : |
| 08-25-2003, 05:08 PM | #6 |
Oh, one other thing- does anyone know of any good MDL editing tutorials? I need a lot of help with them, and, who knows, it could also solve my problem. |
| 08-25-2003, 08:04 PM | #7 |
They have them in the stickied posts. and i have the same problem |
| 08-26-2003, 11:08 PM | #8 |
i just got yobguls converter to start and then when i tried to convert it said the same thing. :( |
| 08-26-2003, 11:23 PM | #9 |
the problem with converting after making a model in milkshape is there is some text in the file that throws off the converter i guess, because by deleting some of the text i was able to convert, i just deleted to much and then the world editor crashed. |
| 08-27-2003, 04:10 PM | #10 |
Well what did you delete? Tell us so we can figure this thing out! edit: Oh, we crashed? nm then. |
| 08-28-2003, 04:09 PM | #11 |
you have a wrong header change this part //////////////////////////////////////////////////// //////////////////////////////////////////////////// DOOR //////////////////////////////////////////////////// //////////////////////////////////////////////////// with this Sequences 1 { Anim "Stand - 1" { Interval { 83, 2000 }, MinimumExtent { -89.1712, -93.5207, -72.6385 }, MaximumExtent { 67.3421, 94.2175, 28.4372 }, BoundsRadius 106.769, } } Textures 2 { Bitmap { Image "place your texture link here (for exp. = textures\door.blp ", } Bitmap { Image "", ReplaceableId 1, } } Materials 2 { Material { Layer { FilterMode Transparent, static TextureID 0, } } Material { Layer { FilterMode None, Unshaded, static TextureID 1, } Layer { FilterMode Blend, static TextureID 0, } } } in the interval part of the sequence is equal to frame 2 - 48 you should read the milkshape exporter readme for more details C U Ced |
| 08-28-2003, 05:12 PM | #12 |
Yeah, i did read it right after I posted my last reply. Oops. |
| 08-28-2003, 05:48 PM | #13 |
Ok, now I have another question, if you care to answer it: After the sequences, there are two more lines: Minnimum and maximum extent. How do I find these? What do they mean? Am I driving you crazy with my constant questions yet? |
| 08-28-2003, 10:08 PM | #14 |
just leave this part as they are it is the min and max coordinates that the unit has in the animation but IMHO it has no effect in wc3 C U Ced |
