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Stupid mdls.

08-24-2003, 06:54 PM#1
faxmaster
Hey, i am just begining to make models for war III (using milkshape), and I have run into a few problems:
First, when ever I try to convert a mdl to a mdx using Yobo... uh... what ever his name is's file converter, I get this:
Error reading model file:

Error(line 1): Unexpected token "1(or maybe its a |?)1/2"

Any help?
08-24-2003, 10:20 PM#2
Villium
im just starting out too, and i have milkshape, but i cant get yobguls converter to load at all. and what did u d o for the animation, how did u make a walk and attack animation?
08-25-2003, 01:06 AM#3
faxmaster
Well, lets see if I, in my utter n00bness, can help- do you have a mdl exporter for Milkshape? There's one in the dl section. If you can load files now, tell me if you get the same problem, ok?
08-25-2003, 09:24 AM#4
republicola
An unexpected token error means you have a problem in the MDL file. It would be hard to guess the problem without you posting it here, however.
08-25-2003, 03:57 PM#5
faxmaster
Ok, here's the mdl. :
08-25-2003, 05:08 PM#6
faxmaster
Oh, one other thing- does anyone know of any good MDL editing tutorials? I need a lot of help with them, and, who knows, it could also solve my problem.
08-25-2003, 08:04 PM#7
Goblinzz
They have them in the stickied posts. and i have the same problem
08-26-2003, 11:08 PM#8
Villium
i just got yobguls converter to start and then when i tried to convert it said the same thing. :(
08-26-2003, 11:23 PM#9
Villium
the problem with converting after making a model in milkshape is there is some text in the file that throws off the converter i guess, because by deleting some of the text i was able to convert, i just deleted to much and then the world editor crashed.
08-27-2003, 04:10 PM#10
faxmaster
Well what did you delete? Tell us so we can figure this thing out!
edit: Oh, we crashed? nm then.
08-28-2003, 04:09 PM#11
Cedalvin
you have a wrong header
change this part
////////////////////////////////////////////////////
////////////////////////////////////////////////////



DOOR



////////////////////////////////////////////////////
////////////////////////////////////////////////////

with this

Sequences 1 {
Anim "Stand - 1" {
Interval { 83, 2000 },
MinimumExtent { -89.1712, -93.5207, -72.6385 },
MaximumExtent { 67.3421, 94.2175, 28.4372 },
BoundsRadius 106.769,
}
}
Textures 2 {
Bitmap {
Image "place your texture link here (for exp. = textures\door.blp ",
}
Bitmap {
Image "",
ReplaceableId 1,
}
}
Materials 2 {
Material {
Layer {
FilterMode Transparent,
static TextureID 0,
}
}
Material {
Layer {
FilterMode None,
Unshaded,
static TextureID 1,
}
Layer {
FilterMode Blend,
static TextureID 0,
}
}
}

in the interval part of the sequence is equal to frame 2 - 48

you should read the milkshape exporter readme
for more details

C U Ced
08-28-2003, 05:12 PM#12
faxmaster
Yeah, i did read it right after I posted my last reply. Oops.
08-28-2003, 05:48 PM#13
faxmaster
Ok, now I have another question, if you care to answer it:
After the sequences, there are two more lines: Minnimum and maximum extent. How do I find these? What do they mean? Am I driving you crazy with my constant questions yet?
08-28-2003, 10:08 PM#14
Cedalvin
just leave this part as they are
it is the min and max coordinates that the unit has in the animation
but IMHO it has no effect in wc3

C U Ced