| 08-25-2003, 12:50 AM | #1 |
Well i'm making my first map.. a standard rpg and I was wondering... how do i make units spawn at a location ever 4 seconds or so BUT it will stop spawning once a certain unit is dead Your help (if you do help) is very much appreciated! |
| 08-25-2003, 12:54 AM | #2 |
sry for dbl posting but I forgot 1 thing The spawning ONLY starts after a destructible (icy gate) is destroyed! |
| 08-25-2003, 12:56 AM | #3 |
Set the spawn trigger to not be run from the start of the map. When the icy gate is destroyed, then run the trigger. When this other condition occurs, turn off the trigger. Events Every 30 seconds (periodic event) Conditions Actions Spawn (blank) at (blank) facing default building degrees. Edit. An edit button exists for a reason. Kindly use it next time. :) |
| 08-25-2003, 01:02 AM | #4 |
And to check if the unit is dead... do this: EVENT: If a unit dies CONDITION: Unit-type of (Dying Unit) EQUAL TO (blank) ACTION: Set Variable: UnitDead (or call it whatever) = True Then, in the spawning trigger... EVENT: Every (blank) seconds CONDITION: UnitDead = False ACTION: Do the spawning stuff here. I think you can catch on from there, I THINK. |
| 08-25-2003, 01:28 AM | #5 |
well thx i got it working :) I love these forums ppl ACTUALLY answer questions ![]() |
