| 08-25-2003, 01:44 AM | #1 |
I have a fade filter appearing at the beginning of my cinematic. For some wierd reason it darkened from what the original texture looks like. I have the game time set to 12:00 (day) I have tried both .tga and .blp formats and both 512x512 and 800x600 size, yet I can't get it to brighten up. If worse comes to worse, I will just lighten up the tga, but I fear that may result in a loss of quality. Can anyone help? |
| 08-25-2003, 10:07 AM | #2 |
you try something like this? Events, Map initialization Actions, Cinematic - Fade out over 0.00 seconds using Your Image and color (100.00%, 100.00%, 100.00%) with 0.00% transparency New Trigger Events, Time - Elapsed game time is #.## seconds Actions, Cinematic - Fade in over #.## seconds using Your Image and color (100.00%, 100.00%, 100.00%) with 0.00% transparency Then just start your cinematic after that? *Example* Elapsed game time is 5.00 seconds Fade in over 10.00 seconds 5.00 + 10.00 = 15.00 start your cinematic at Elapsed game time of 15.00 seconds |
| 08-25-2003, 12:20 PM | #3 |
You're supose to have 100 of all colors. Not 0 or 255. Regards Dead-Inside |
