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Strange Prob with Fade Filters

08-25-2003, 01:44 AM#1
Iron_Ian
I have a fade filter appearing at the beginning of my cinematic.

For some wierd reason it darkened from what the original texture looks like.

I have the game time set to 12:00 (day)
I have tried both .tga and .blp formats and both 512x512 and 800x600 size, yet I can't get it to brighten up. If worse comes to worse, I will just lighten up the tga, but I fear that may result in a loss of quality.

Can anyone help?
08-25-2003, 10:07 AM#2
Dark_Baron_Prot
you try something like this?

Events, Map initialization
Actions, Cinematic - Fade out over 0.00 seconds using Your Image and color (100.00%, 100.00%, 100.00%) with 0.00% transparency

New Trigger

Events, Time - Elapsed game time is #.## seconds
Actions, Cinematic - Fade in over #.## seconds using Your Image and color (100.00%, 100.00%, 100.00%) with 0.00% transparency

Then just start your cinematic after that?
*Example*
Elapsed game time is 5.00 seconds
Fade in over 10.00 seconds
5.00 + 10.00 = 15.00

start your cinematic at Elapsed game time of 15.00 seconds
08-25-2003, 12:20 PM#3
Dead-Inside
You're supose to have 100 of all colors. Not 0 or 255.

Regards
Dead-Inside