HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Bullet "HIT THROUGH" effect

08-25-2003, 01:09 PM#1
Ant
Is there a way to make ranged attacks come like a bullet? As in if they hit you ON THE WAY to the target, you still get damaged.

Like

Enemy--------Me---------Enemy Target

Enemy fires at enemy target, but if I'm in the way, ME gets damaged too.

Help will be much appreciated! Thanks!
08-25-2003, 01:11 PM#2
Reaper359
You may need to turn the bullets into units that appear and are shot at the enemy, and they can go through enemies, and does damage, otherwise, I don't think that can be done.
08-25-2003, 01:25 PM#3
Plasma[Blade]
I'm not 100% sure, but isn't that what the Vorpal Blade upgrade does? If so, you might be able to figure out something using that upgrade.

If you can't figure out any way to do it like that, then like the above poster said, you'll probably need to make a trigger which makes it so when "Enemy" attacks, an invisible unit is quickly sent out and damages all units in the way.
08-25-2003, 01:34 PM#4
MysticGeneral
Use sheep as bullets. Mini-sheep that are black look good as bullets. (seriously)
08-25-2003, 03:51 PM#5
LiableSu5pect
LOL at ^
I thought you could just turn his attack into Missile (Line) I thought that was what thats for? if not can someone explain to me what it is for then?
08-25-2003, 04:02 PM#6
Vexorian
I have it! make a shockwave based ability wiht a small area of effect and a bullet like missile. Make sure it hurts Allies and Enemies, 0 cooldown.

Now create a new orb ability with no missile that has a 100% chance to casts the shockwave remake on every attack.

Give your unit the orb ability, a damage of 0 or 0.01, and a high Missile speed
08-25-2003, 04:14 PM#7
Mech-Sheep
Quote:
Originally posted by Lord Vexorian
I have it! make a shockwave based ability wiht a small area of effect and a bullet like missile. Make sure it hurts Allies and Enemies, 0 cooldown.

Now create a new orb ability with no missile that has a 100% chance to casts the shockwave remake on every attack.

Give your unit the orb ability, a damage of 0 or 0.01, and a high Missile speed


Biotch, you stole my answer :////
08-25-2003, 04:18 PM#8
Vexorian
My title is Spell Breaker for a reason #)
08-25-2003, 04:22 PM#9
chemo
then u just had to make the spell into autocast... then it would be nice :D
08-26-2003, 09:23 AM#10
Ant
Now ummm there's a little problem.
The shockwaves happen and all... only problem is that the shockwave damage ALWAYS hits, but the damage is only done when the shockwave dissipitates.
Thanks for the suggestion, maybe I did something wrong. Help pls?
08-26-2003, 10:07 AM#11
EarthxFury
m=try missle - line with a long aoe.
08-26-2003, 07:03 PM#12
Raptor--
how about carrion swarm?
08-26-2003, 09:44 PM#13
Newhydra
Missile (line) goes out from your target, same as cleaving attack...

If you need to have several things upgradeable (damage/range) the best way I've found to do this is to use a trigger to grab everything in the region that's going to be hit and do damage, then use a dummy ability with no damage for the bullet effect (or just the attack in your case...)
08-26-2003, 10:29 PM#14
Pesmerga
Or you could have a trigger that damaged units behind it

Unit Group - Pick every unit in (Units within 256.00 of ((Position of (Triggering unit)) offset by 0.00 towards ((Facing of (Triggering unit)) - 180.00) degrees)) and do (Do nothing)
08-28-2003, 10:27 AM#15
Ant
thanks for the suggestions... but...
Here's more specifically what I want...

- A bullet that travels in a straight line from the enemy that fires, and the bullet damages anything that comes into contact with it on it's way.
- However, the target unit if walking away from the area, will not be affected. Thus, basically it's a bullet that can be "dodged".

Shockwave idea was good, but since the item caused it to be casted, and the attack had no failure of missing, it was still undodgable, moreover, the damage isn't actually taken until the bullet reaches the end.
Missile line doesn't do anything.
Artillery gets lame...
Sheep well... they're too slow. I could scale the map down so they "seem" fast but then they'll look bigger. Moreover, the idea is quite hard to make.
Any more ideas? Thanks suggestions appreciated.