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FreezBreath SFX and GameConsistan Eternal

08-26-2003, 02:23 AM#1
FF_Behemoth
First off, I know how to setup SFX and how to destroy them, with that said, the Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl (Frost Wrym's frostBreathSFX when attacking a building) doesnt get destroyed right away, even though I told it to destory the SFX. Does any1 have this problem?

On game consistant>ethereal heal bonus, the defult value is 1.66. I'm assuming that ethereal units takes 66% more dmg from spell and heals 66% more from a healing spell. Well, I changed it to 1.4 to make it only take 40% more dmg from spell, however after testing, it seems the units still take 66% more dmg. (I havent test healing a ethereal unit yet). Does any1 know how to edit the % dmg taken by ethereal units??

-ByTe.ME @uswest
08-26-2003, 02:26 AM#2
junithorn !
#1 to edit it go to game constants in advanced.
#2 before you make that ungodly mistake again its not eternal its ETHEREAL!
08-26-2003, 02:30 AM#3
mikedogdude
When you destroy the SFX, it plays its Death animation. Some have death animations that are a few seconds long. Youll have to either destroy it earlier (you can see how long the animations are in the animation viewer under the minimap) or make a unit have that model and remove (not kill) the unit.
08-26-2003, 03:45 AM#4
FF_Behemoth
@junithorn, How bout you read my post first.... I've already done that!! Must you flame me for mispelling a word......................

@mikedogdude, I cannot find the animation for FreezeBearth <target> actually, I know where its at but I cant find where to edit the death animation value.

O btw, the FreezingBreath<target> animation will disappear after about 5 minz, even though I set it so it will be destroyed after 3 secs

- ByTe.ME @uswest
08-26-2003, 03:56 AM#5
Zoizite
That's odd Behemoth... I used Freezing Breath Target effects on my Avalanche spell, and it only lasted a few seconds if I created then immediately destroyed. The only problem with it was I couldn't get War3 to recognize an SFX array. I had to do it with units instead, which kinda sucks because you don't get the sound effects.