| 08-26-2003, 06:20 AM | #1 |
Howdy, When one uses the "time elapsed" events in a multiplayer map, is the time affected by pauses due to lagging players? That is, will the time elapsed event sill take place at the same actual time for everyone, even if there was a slow loader or some other temporary lagging player? |
| 08-26-2003, 06:29 AM | #2 |
Time elapsed is actual game time. So if the game started and one second later a guy lagged for 2 years before stopping, the game time would still be 1-2 sec. |
| 08-26-2003, 02:57 PM | #3 |
Great! That's what I was hoping, thankyou sir. 8) |
