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Attackable archery target

08-21-2002, 11:26 PM#1
Guest
Hi,

This is probably really simple, but I'm just starting out, so be kind!

There is a doodad in the village set of an achery target, but it's not attackable. How would I go about making it so? Would I able to just set a property or would I have to try and reskin/model those killable crates? Would making a new unit work?

Thanks heaps!
08-23-2002, 01:41 AM#2
Guest
Surely someone? Heh - I was at least expecting a flame if it's been covered in other threads. :D
08-23-2002, 04:19 AM#3
dataangel
Doodads are .obj files, while unit models are .mdx. Grab the converter from the tools forum, import the new mdx into your map, and create a custom unit with the archery target model (use Blink).
08-23-2002, 04:58 AM#4
BlacKDicK
Quote:
Doodads are .obj files


Are you sure? Coz i don't think so. Doodads are MDX.

That's why we can use doodad models as unit models (like the battleship on some GLADIATOR'S maps).
08-23-2002, 06:16 AM#5
Guest
Thanks to both of you for the reply - so it looks like going with a custom unit is the method to use - either way. I'll grab that file just in case.
08-23-2002, 02:52 PM#6
weaaddar
/smacks dataangel calls him an idiot.

Have you really been in a cave these past few months? I thought you were on your ball Doodads are obj HAHA WHAT BULLSHIT.