HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Removing the "Rally Point" box...any solutions?

08-22-2002, 12:06 AM#1
Guest
You know how when you click on a building in a game, there's always the "Set Rally Point" button in the far right box of the second row? What I'd like to know is if there's a way to get rid of that button so the box can be used for something else.

That might sound like a crazy and downright STUPID idea, so let me explain myself...

I thought it would be a good idea, as well as a simplification in the map I'm working on, if heroes could all be built out of one building. Now, here's the problem: There are 12 standard heroes (3 from each race) in War3, and I'd like to make them all available out of the same building. But there are only 12 boxes in the bottom-right corner of the screen, which can hold one button apiece. That means I could only have 11 of the 12 heroes available from the building if I can't get rid of that Rally Point button. Removing one of the heroes would SERIOUSLY unbalance my game - it's simply not acceptable.

I can think of other ways to allow players to pick from all 12 heroes (like laying out neutral beacons coupled with regions - think Golem Madness) that don't involve buildings at all, but the above method would be the preferred one if it's at all possible.

And one last thing...if this IS possible, but would eliminate the player's ability to set a rally point with the building, that's perfectly acceptable. All heroes to be built out of that building will automatically be moved to a specific region anyway, and the player isn't supposed to be able to change that.
08-22-2002, 04:58 AM#2
Guest
I told myself I wouldn't do this but...

*bump*
08-22-2002, 05:12 AM#3
Guest
I think the rally point is there if you "train" units with it. For instance, if the building has only upgrades the rally point wont be there. I assume its an internal thing.

This is just my way of saying, "I dunno".... and give you a free bump, cause i'd also like an answer to this one. Heh