| 08-26-2003, 06:04 PM | #1 |
I have this wierd problem when I tell units to Attack-Move somewhere. After I issue an order for a unit to move from point A to B, the unit goes to point B but then goes back home after a few seconds automatically. IF its a really long distance the unit wont even get to point B but will instead go home before it even gets there all the way. Someone gave me an idea on another forum of using the "unit leaves region" event to trap a creep where I want it, and that does work but I'd like to not have to do this for multiple reasons. Anyone have some suggestions? Thanks in advance. |
| 08-26-2003, 06:43 PM | #2 |
Use the action "AI - Ignore Unit Guard Position" |
| 08-26-2003, 08:25 PM | #3 |
or simply after that add the action: Unit - issue order with no target "Order Unit to Hold Position" |
| 08-27-2003, 04:49 AM | #4 |
Thanks element S, it works good now. btw, Ordering a unit to hold position(or stop) doesn't work either. They still go back to where they were created after issue that command for some reason. The workaround until now i had was the Move(instantly) command which did work. |
| 08-27-2003, 07:11 PM | #5 |
odd... o well the hold position worked for me ;) |
