| 08-27-2003, 06:04 AM | #1 |
Whenever I scale a doodad in UMSWE, it shows up in the editor but not in the game. The scaled doodad just reverts back to its unmodified (original) 100 Z, X, and Y properties. Does anyone know what the problem is? Thanks. |
| 08-27-2003, 06:14 AM | #2 |
You need to read the ReadMe etc. files. It says what you have to do (importing with MPQ2000, if my memory is correct) However, if you have TFT, I'd suggest just going in the object editor and changing the max scale values of the doodads you need to about 5 (or however big you need). Then they can be modified and doesn't remove itself either. :D |
