| 08-22-2002, 05:52 AM | #1 |
Guest | Hello. I have made a multplayer map but have a problem. I have a computer player in the map as player 9. the players 1-8 are people. I want players 1-8 to be on different teams but be able to ally/unally in game at will and not be able to choose race. For some reason I cant get this to work and I tried everything. players on 1 force comp on another, all on the same force, modified allied settings, custom forces, fixed player settings or none at all. When I play either everyone is on team 1 and i cant start. People can choose race. Or the game starts but the allied menu is blocked out so nobody can ally at all. Its sort of like eurp wars for SC where you pick allies in game and break them only with a comp mixed in. Can anyone help me? I tried everything! Thanks |
| 08-22-2002, 06:06 AM | #2 |
Guest | Bump. Really need help on this =P |
| 08-22-2002, 09:27 AM | #3 |
This is problematic; the fixed player properties in the map editor will force both race and team.. The only solution I see is to have the ally settings handled in-game. You could either make one of those fancy custom menus everyone's talking about to let the player chose to ally or un-ally with others, or make some sort of regions that you walk upon to switch ally status with people (the crude thing that everyone does, but it works.. have a region for each ally, and everytime you step upon it, it sets ally status, and if you leave it, it un-sets it.) On another note, I assume that making a force for each player won't function the way you want? That is, have Force1-8, each with one player in it. Anyway, I guess my suggestion will work, but maybe you wanted people to pick allies at the game launch? |
| 08-22-2002, 04:21 PM | #4 |
Guest | for some reason you can only have 6 forces max, and i didnt want people to pick allies before game starts. Could you explain the custom ally thing to me? I understand the region idea, but what was the fancy one? =P |
| 08-23-2002, 12:47 PM | #5 |
Guest | how about using this trigger : event : player1 type a message "-ally player2" as a exact match + other player also as event condition : triggering player equal to player2 is false action : player set alliance - make player2 treat triggering player with ally with shared vision will this work ??? |
