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Removing/changing buffart for Anti-magic shell

08-27-2003, 06:23 PM#1
Kolibri
Is it possible? If so, how?
08-27-2003, 06:29 PM#2
Shvegait
Extract and edit UndeadAbilityFunc.txt, then import it into your map.
08-27-2003, 06:33 PM#3
Kolibri
I did. It is

// Anti-magic Shell
[Aams]
Art=ReplaceableTextures\CommandButtons\BTNAntiMagicShell.blp
Buttonpos=1,2
Requires=Ruba
Order=antimagicshell


I tried changing it into

// Anti-magic Shell
[Aams]
Art=ReplaceableTextures\CommandButtons\BTNAntiMagicShell.blp
Buttonpos=1,2
Requires=Ruba
Casterart=Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Targetart=Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Targetattach=origin
Order=antimagicshell


But the antimagic buffart is still there, though it did add the deathpact spell effects.
08-27-2003, 06:35 PM#4
Zoizite
More specifically, look for this:

Code:
// Anti-magic Shell
[Aams]
Art=ReplaceableTextures\CommandButtons\BTNAntiMagicShell.blp
Buttonpos=1,2
Requires=Ruba
Order=antimagicshell

[Bams]
Buffart=[b]ReplaceableTextures\CommandButtons\BTNAntiMagicShell.blp[/b]
Targetart=[b]Abilities\Spells\Undead\AntiMagicShell\AntiMagicShell.mdl[/b]
Targetattach=overhead

Just change what's in the bold text to the path of the buffart you wish to use.

[edit] forgot the target art is probably what you're looking for
08-27-2003, 06:46 PM#5
Kolibri
Ahhh, thanks. :D
08-27-2003, 06:51 PM#6
Zoizite
Any spell with a buff will usually have another set for the buff itself. The first one is for the spell effects.