| 08-27-2003, 06:23 PM | #1 |
Is it possible? If so, how? |
| 08-27-2003, 06:29 PM | #2 |
Extract and edit UndeadAbilityFunc.txt, then import it into your map. |
| 08-27-2003, 06:33 PM | #3 |
I did. It is // Anti-magic Shell [Aams] Art=ReplaceableTextures\CommandButtons\BTNAntiMagicShell.blp Buttonpos=1,2 Requires=Ruba Order=antimagicshell I tried changing it into // Anti-magic Shell [Aams] Art=ReplaceableTextures\CommandButtons\BTNAntiMagicShell.blp Buttonpos=1,2 Requires=Ruba Casterart=Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl Targetart=Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl Targetattach=origin Order=antimagicshell But the antimagic buffart is still there, though it did add the deathpact spell effects. |
| 08-27-2003, 06:35 PM | #4 |
More specifically, look for this: Code:
// Anti-magic Shell [Aams] Art=ReplaceableTextures\CommandButtons\BTNAntiMagicShell.blp Buttonpos=1,2 Requires=Ruba Order=antimagicshell [Bams] Buffart=[b]ReplaceableTextures\CommandButtons\BTNAntiMagicShell.blp[/b] Targetart=[b]Abilities\Spells\Undead\AntiMagicShell\AntiMagicShell.mdl[/b] Targetattach=overhead Just change what's in the bold text to the path of the buffart you wish to use. [edit] forgot the target art is probably what you're looking for |
| 08-27-2003, 06:46 PM | #5 |
Ahhh, thanks. :D |
| 08-27-2003, 06:51 PM | #6 |
Any spell with a buff will usually have another set for the buff itself. The first one is for the spell effects. |
