| 08-28-2003, 12:51 AM | #1 |
hey everyone, I'm starting a new map, which is going to be very team oriented, which means you will not be able to win if you don't play as a team. The game goes like this, there are four 3-player teams, for a total of 12 players, each team starts in a corner of the map, wich is pretty small 92x92, between each base there are towns, with villagers. And in the middle is the battle field. Now, the concept of this game is that, instead of having three people who act individualy in each team, each team member will be dependent on the other two, each team member will have a specific job, that the team will choose at the begining: -Recruitment -Building -Fighting -the first one will have as job to recruit soldiers for your army, from the towns, he will have lots of different spells and methods to do so. He will also have to gather resources and animals if needed -The second will build the base and the units, it has to be planned as there are lots of buildings and you will need more than one of each. -The third will use the units produced by the builder, to fight the other armies. So basicly, the fighter is dependent on the builder which is dependent on the recruiter. this is how team play will be important. You may think its borring to be builder or recruiter, but no, I didn't say everything here not wanting to boar you, but it will have its twists and fun :D Alot has been ommited here but this is the basics. Tell me what you think, I need lots of opinions and feedback. BTW: my other map Ghost Forest is comming soon, just needs testing. cheers, DeSty |
| 08-28-2003, 12:59 AM | #2 |
I was actually going to make a map like this a year or so back.. then I decided just to go with Norbo's War. Good concept, possibly aggravating people to play with. I voted "good idea." |
| 08-28-2003, 01:07 AM | #3 |
Hmm its an okay idea. I think it would be alot more fun for the players with just two players though. One for the army, and one stuck doing everything else. Because the build section sounds very boring, since you just build. Just because you have to be selective and strategic I don't think would make it worth being. |
| 08-28-2003, 01:09 AM | #4 |
hmm, you think it will aggravate people, because they have to team play? possibly, but those are the people who like maps where you don't need to think, and I don't really care about those persons even though there are lots of them. here is a screenshot of one of the small towns, or what it might look like when you recruite: EDIT: for the teams, i started out with 2 players per team, but people tend not to like teams of 2 so much... I'm still in doubt on that point. |
| 08-28-2003, 01:14 AM | #5 |
having 3 people that dependant on each other can be cool, but I see it as a problem. What happens when 1 player leaves? Now a player in that team either has to control 2 components of the gameplay, or quit. |
| 08-28-2003, 01:16 AM | #6 |
that is a problem, but that is kinda how it goes anyway, same thing in melee, if your friend quits you against two persons, even though they are more likely to quit in a non-ladder game. That could also enforce the team of 2 idea, so if one quits well the team loses. In any team game there is this problem, even though it is enforced here it is because it required team play, and team play without a team is difficult =). desty |
| 08-28-2003, 01:18 AM | #7 |
That's true desty, but what I meant was playing with a mongloid would aggravate the other two possibly competent players. Not to sound elitist, or anything.. |
| 08-28-2003, 01:23 AM | #8 |
yea, I get your point, I think I'm gonna go for two players a team, this would also be better for the mongloid problem, as: 1 mongloid, would only be able to aggravate 1 player. 2 mongloids wouldn't aggravate each other as they are equal in skills. This is more of the kinda "survival" map kind where you play when you want to have an interesting game, which requires thought. I dunno what will be the percentage of mongoids that will play but it will be pretty low, unlike tower defense, or AOS or others... thanks for the feedback:D desty |
| 08-29-2003, 01:51 PM | #9 |
I don't know, but this sounds like Villages of War with some alterations.. |
| 08-29-2003, 08:38 PM | #10 |
Agreed. Also, 'Recruitmen' is a poor job to have. I would leave training armies to 'Building' and have the third open slot to 'Resources' |
| 08-29-2003, 09:05 PM | #11 | |
Quote:
What is a mongoid? Ok, besides that, it seems like it will be difficult to make the two positions equally liked. Fighting just inherintly sounds more fun than recruiting and building. I don't know if this would be a good idea, but have a trade of position every 10 minutes or so would stop people from bickering over who gets what as much. For recruiting, it would be nice to have it varied, with randomly generated quests as opposed to repetitive tasks. Also, to avoid all quests having to be trivial and quick, you could make 'epic'-type quests that are long/hard but recruit a large number of people. |
