| 08-29-2003, 12:07 AM | #1 |
THIS MAY SEEM LIKE A QUESTION ABOUT Z-TARGETING BUT IT REALLY ISNT!!!!!!!!!! Time for another question for my RPG adventure. I have created a hit-targeting system for my RPG which creates a unit and sends it in the direction the hero is facing. I got the firing all wrapped up, but now I need a hit trigger. After making the projectile unit, it sets a unit variable Bullet to it. But for some reason the unit within range event won't let me use unit variable (A unit comes within 256 of =unit=) =unit= being where I want my Bullet variable. Could someone either please give me a way to work so that when the projectile touches a unit (I was gonna use 50 as the range), it runs the actions I want. |
| 08-29-2003, 12:09 AM | #2 |
You just need to use a general event and then use conditions to check for variables. |
| 08-29-2003, 12:11 AM | #3 |
I assume you're talking about a Generic Unit Event. If so, which one. I can't find one that would work. (maybe i'm just being stupid) |
| 08-29-2003, 06:29 AM | #4 |
You can't do unit in range event with generic units. The only way i've found to do it is make a periodic event, and then use Ifs to check if the unit is in range. |
