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Custom Ability .SLKs

08-29-2003, 08:12 AM#1
Cyber_Bruno
This is probably simple, but I've looked for tutorials and for all my might I can't find the files for editing custom spells. I have a map where two spells come from the same "root" and I want to edit one of the spells' model/animation. Thanks.
08-30-2003, 05:12 PM#2
lordwiggin
there in the mpqs
08-31-2003, 05:32 AM#3
Cyber_Bruno
Umm... I'm not that bad.
08-31-2003, 07:14 AM#4
decadence
Well, you need to get the <race>abilityfunc.txt depending on which race the root spell is from. Then, locate the root spell and make a copy of all its data at the bottom. Make sure the code is the code from the spell that you want to have different art. Change the art in THAT spell only (note that buffart will still be taken from the original spell)