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Gondela System

08-29-2003, 05:36 PM#1
Toxicseaweed
For this Idea i'm toying with i want to make it so that when a unit enters a region a dialog box pops up asking if they want to pay money to go to another part of the map. Or close the box. This is all simple. Then what i plan on doing is creating a unit *boat or zepling* throwing the camra behind it *looks neat* and setting a path for it so while it goes along, u have a chance to see fellow players or creeps or natural wonders *my secrest :-D* My 2 problems are what to do with the unit while the player is watching the cinematic *fine fine they can press space those pansys* And how i can make it so that multiple boats can go without any crashes and therefore fuzzy cinematics. My only way to solve this is to make it so that Certain ports only go to certain areas. Iono If u guys got any ideas on how to solve this just say *ps the boats are gonna have flying so u can go over waterfalls * or maybe up them?emote_sweat


edit :I think i fixed my problem *i'll just make little holding cells for each player and i transport all the units back. Only problem is it takes up space *..........my precious* and i'm not too sure what kinda variable to use to show what cell to unload from. Boolean? or something else? Integer? i could treat it like boolean except with a 0 for not activiated 1 for holding 2 for unloading?
08-29-2003, 09:43 PM#2
Guest
Umm a better effect would be to use the Elevator walls to make it so they can just go up the terrian and down the terrian... If you do it right it should look very very cool.
08-29-2003, 10:16 PM#3
Toxicseaweed
u mean sorta like a flood gate? for the boats? If so are the boats allowed to go on the elevators?
08-29-2003, 10:37 PM#4
Guest
Nononono not elevators Elevator Walls... Its below the elevators and what it does is it turns any inpathable terrian to pathable so if you placed that on the red edges of you waterfall you could let the boats climb the terrian.
08-30-2003, 03:37 AM#5
Toxicseaweed
I tried playing with them. I have no idea where to place them. Can u make a simple example or something? u say impathable. I think runnin up cliffs.
08-30-2003, 03:47 AM#6
Oinkerwinkle
You could just hide the unit while it is supposedly in transit.
08-30-2003, 06:50 AM#7
Panto
If what you're having problems with is making the boat able to go up waterfalls, simply set the terrain of your waterfall area to be shallow water on both sides, with one side a level higher, or deep water on one side and shallow water (with the same bottom height) on the other.
That way, you're not involving any terrain crannies that count as non-sea-pathable.
08-30-2003, 07:01 AM#8
Toxicseaweed
hhhmm your way isn't working but i think i think i found an awnser *and it doesn't involve water movement :-D*
08-30-2003, 01:17 PM#9
Guest
My way works i've done it before thatz all i can tell you.