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spells

08-30-2003, 04:47 AM#1
Thunderroms
is there anyway to make 2 custom spells based on the same spell and have them NOT replace each other?

(i need to make different versions of war stomp...)
08-30-2003, 04:52 AM#2
Pesmerga
Nope.
08-30-2003, 04:55 AM#3
Thunderroms
damn... i need to make like at LEAST 5 spells that damage the whole screen. (i used war stomp with larger range)... any ideas?
08-30-2003, 04:57 AM#4
Pesmerga
Uhh. . . . aren't there any other spells similar to War Stomp like ThunderClap? If not, I would just use triggers or create invisible units that have that spell whenever a dummy spell is activated
08-30-2003, 05:08 AM#5
Thunderroms
I thought about triggers, but its a pain to make it... i have to make it for every level... but the invisible unit idea is not bad, never thought about doing that before. just to clearefy u mean i should make a dummy spell and make a trigger that makes an invisible unit do the spell i want when the dummy is activated right?
08-30-2003, 05:20 AM#6
Pesmerga
Correct. Just base it off a hero and change model to a wisp so it doesnt have a shadow. Also, take the pathing off and selection scale to 0 and give it the ability permanent invisibility. And make sure to remove them quickly :)
08-30-2003, 06:54 AM#7
Panto
Alternatively, instead of making it a hero, you could make the spell a unit spell, with 5 variations for increased levels.

You should also make the unit model NONE and give the unit invulnerability, so that computers can't attack it.

You can use any unit, since you can manually remove the shadow by editing the appropriate fields in TFT. Model shadows are not related to the model file itself.

I also recommend, although it's not necessary, that you create the unit as Neutral Passive and remove it when the trigger is done. Thus, it won't appear as a unit created on any player's scorescreen.
That might be nitpicky, but it doesn't hurt you to do it.
08-30-2003, 03:06 PM#8
Ur-Shak
Making the unit Neutral Passive will mean the owner of the hero will not get the gold when the trigger spell kills any units?
08-30-2003, 05:55 PM#9
Thunderroms
thanx everyone i made it work ;)
08-30-2003, 11:31 PM#10
Thunderroms
wait, i cant get the leveling to work... how can i refer to the level of the spell that is being casted?