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cinematic bugs!

08-30-2003, 03:53 PM#1
LAlakers126
i have completed my new opening cinematic for my map but when i play it on battle.net, some parts are cut out/shortened when the other players lag. For instance, some camera movement has been cut out and a few transmissions were too. Does any1 know how to fix this?
08-30-2003, 04:14 PM#2
Pesmerga
This is a problem caused by lag of other players. Some players trigger triggers faster than other players, screwing up the whole process. But theres a solution. If you have TFT then theres a 'polled wait' action that you can use instead of the normal wait. If using RoC, theres a solution too. Use the 'For each interger A do B' trigger to count the players and execute the cinematic after that.