| 08-31-2003, 03:20 PM | #1 |
Hi, I'm trying to make a weapon model, I created a whole new model and a new skin for the model. When I converted it to it's mdl format I put the path where it's suppose to find it's skin and did all the other little things I'm suppose to do. Then I converted it to a .mdx using yobguls converter. I imported the .mdx file and the skin into a testing map. I think it's the skin which is the problem...I tried everything and posting on these forums are my last resort. Can someone please look at my map? I included the map with the .blp and .mdx file in it, and the original .tga of the skin and the the .mdl. If anyone can help me thanks |
| 09-01-2003, 04:23 PM | #2 |
Noone can figure out whats wrong? I guess I'll try to redo the model from scratch. Also 1 more question, when I am using the textporter to save my skin and make it into a .tga, do I have to follow a rule on how its the compression settings should be? Like should I compress it, or should I add alpha slit or premultiplied alpha, and wat bit should i save it at, 16, 24, or 32? Thanks |
| 09-01-2003, 11:26 PM | #3 | |
Quote:
Wait about 4 days before deciding no one knows what's wrong, 2 days at least. I personally have no idea... i don't model or skin |
| 09-02-2003, 04:06 AM | #4 |
Guest | Be patient. The chance someone will read the post and knows the problem within a hour is slim. Give it like 3 days or so. Anyways in case of your problem: skin alphachannel should be fixed up, as it is set at 100% blend (no t transparency, you set it at blend) Set the filtermode from Blend to None and you should be fine |
| 09-02-2003, 12:02 PM | #5 |
Thanks Cookie it worked:D, Sorry about asumming no one knew what was wrong. |
