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Looping Animations

08-31-2003, 04:30 PM#1
Lazurus
Hello everyone!
I am working on a channeling spell for my Dark Ranger, and since it is channeling and she lacks channeling animations (I use Monsoon as a base ability), she just kinda stands there until the spell is finished channeling... so I was wondering if there was a way to remedy this and have her constantly play her non-looping spell animation like she does for Life Drain, and have the animations stop once the spell is finished channeling, or once it is canceled by the player?

Thanks for reading,
Lazurus
08-31-2003, 04:49 PM#2
Allanon[Druid]
You could edit the model and change her animation's name to "Spell Channel" or whatever you need. That might work.
08-31-2003, 04:59 PM#3
BlackLotus
easyer would be, to play her animation per trigger, every __ secs,
when she's casting that spell, this trigger is turned off, when she stops channeling that spell...

:gsmile:
08-31-2003, 05:03 PM#4
Lazurus
I considered that too, though I was unable to find a repeat or per second type of trigger. :(

- Lazurus
08-31-2003, 06:43 PM#5
COOLer
its easy to make a loop by simple mdl editing

choose the animation you want to go on forever

Anim "Death Medium" {
Interval { 10000, 10967 },
NonLooping,


Just delet the nonlooping, and it will loop forever. This can be really hand on making custom spells and stuff.