| 08-31-2003, 07:07 PM | #1 |
Quite a few projects are currently seeking help in multiple areas. A major want right now is triggerers and terrainers. Modelers are a close third. But everyone should be able to find a spot if they are looking to join a project. Even if you don't make it into your first choice, it won't hurt to go on to a second or third choice. Check this link to see all of our current hosted projects. There are a lot of them, which is why you should be able to get a job at atleast one. Also, if they aren't looking for someone with your talents, make sure to atleast talk to the team, since people often quit. And one last major thing to remember, bring a portfolio. If your a triggerer, put a map you triggered in a zip and offer it to them as proof of your skills. If your a story writer, show them one of your stories. If your multi-talented, zip em all up, and see what they need. People often occupy multiple jobs on a mod. But don't over-extend yourself. If you sign up for too many projects, you won't have time to do them all. Now go get yourself a job with a campaign. They are a lot of fun, and you'll feel great after completing it. |
| 08-31-2003, 08:15 PM | #2 |
Open job: Modeller, Skinner and iconner. I have too much of thing to do right now, trigger,story,terrain along with davetheman. Please dont apply if you're not experimented. |
| 08-31-2003, 08:51 PM | #3 |
Yes, finally someone posted this! Thank you, Electromancer! And, if it'll work... job openings: Actually I need a lot of people of all specialities, but most of all I need a good terrainer and a skillful triggerer (knowing JASS would be just great!). |
| 08-31-2003, 09:45 PM | #4 |
Open job: Terrainer, Music Artist |
| 08-31-2003, 11:06 PM | #5 |
The Space Hulk mod is in great need of an another animator. We currently only have one Mad[lion], the rest of us suck at animating. Check our forum for more information. |
| 08-31-2003, 11:11 PM | #6 |
Stuff i do: Cinematics, Terrain, Some Trigger Enhancing spells, Skinning, Dialogue, storylines, Icons. Small example showing a map that never made it (i fell short in the trigger area) and some skins. I'm O.K. with triggers tho. |
| 09-01-2003, 03:36 AM | #7 |
Guest | I'm a really good Trigger and i can do all types of things the only they i dont' have is creativity... :( But i can trigger i can do landscape if i have a drawing to base it off of. I know this editor well also. |
| 09-01-2003, 04:37 AM | #8 | |
Quote:
Just curious, but what kind of icons do you need? I'm not great at icon-making, but I do have some skills and generally a large amount of free time. If you could give me an example of what you need an icon for, I could whip one up and you could say if you want more or not. |
| 09-01-2003, 02:40 PM | #9 |
making the icon wont be easy. Icon are used for gear and ability. Example of gear: The first helmet you can wear is a feather hat. Since there's no icon with a feather hat in wc3, you have to make yourself. All gear icon must respect wc3 icon style (border,color...) Icon are 64x64pix but I suggest extracting 1 icon to get the border. CnP is alowed. If you think you can do it I'll send you a list of gear and ability. Something like 60icons |
| 09-01-2003, 05:32 PM | #10 |
Well, whipped up a feather hat. School starts tomorrow, so that will take a chunk out of my free time, but I'd be willing to do some icons. The color can easily be changed (all shadowing is done on a seperate layer). Just tell me if you want some more and send me the list. |
| 09-01-2003, 07:58 PM | #11 |
Work needed for the Star Trek mod: Animator for done models (priority one), modeler, skiner, and anything you can think of except icons... we are creating all the models and skins at the moment, we're not terraining, but don't let that stop you.... |
| 09-01-2003, 10:31 PM | #12 | |
Quote:
I know one proffesor who knows everything but he doesnt have creativity.I have creativity but i dont know how to do.I also now doing now my campaign but will be independet(i will not request anything from wc3campaigns)with own host.I now finishing story and i will start work terrain.But,triggers i just dont know how to learn.I will continue work on my campaign only if i will found trigger master to setup triggers on maps. |
| 09-02-2003, 05:59 AM | #13 |
Please, if you are attempting to join a mod, dont use this thread as a "show your work" thread. Go to the particular forum and make a thread or find one to showcase your work. Not all projects check here to see whos doing what. |
| 09-02-2003, 07:10 PM | #14 |
I was wanna create thread,but i dont know in which forum egzagtly.And this was just a hint,not showwork. |
| 09-02-2003, 08:57 PM | #15 |
GateCraft is looking for talented skinners that can (and have done it before) skin new models from scratch. We're also in need of a .slk and data editors that would help to implement all the new units and abilities. Modelers that can make new models and animate them are always welcomed. Actually if you think that you can help us in any way then be sure to post in our Forum If you're good in 2D art like menu or other user interfaces or even concept art then we'll surely find a lot of interesting work for you. :D Be sure to post examples of your work! ColdFusion |
