| 08-23-2002, 01:49 AM | #1 |
Guest | I need to find a way to disable lumber sharing between allies. Vampire Hunters is too easy for the vamps since all they do is give all the lumber to one guy and attack just one side of the town. Is there any way to do this? |
| 08-23-2002, 06:05 PM | #2 |
I don't think so, In the beta there was a bug that allowed you to do this, but I don't think it works anymore. Of course, you could use a buncha variables, one for each player's lumber, and every X seconds check if the lumber variable = their lumber, if not set their lumber = their lumber variable or something... |
| 08-23-2002, 11:15 PM | #3 |
There is a trigger that can be used to disable it. I forgot exactly which, but I am quite certain that it "can" be done. |
| 08-24-2002, 10:59 AM | #4 |
Guest | Thanks guys. NewHydra, thats a real good idea, I hadn't thought of that. But I think I figured it out. I didnt notice it earlier but you can actually use the Player - Set Alliance action to make players treat each other as Neutral instead of Allied. Then you can use Player - Set Aspect of Alliance to enable exp sharing, vision sharing, and friendly spell casting. Hopefully this will have the same effect as being allied, but without the resource sharing. I just put it in the map and I'll test it out online tomorrow. |
| 08-24-2002, 10:07 PM | #5 |
Guest | Well my idea didnt work. Even though I made the players "neutral" to each other instead of "allied", they are still able to share lumber. And I cant find any trigger that disables resource sharing. Could someone please let me know where it is? |
| 08-26-2002, 07:30 PM | #6 |
Guest | Bumpy |
| 08-26-2002, 09:54 PM | #7 |
The trigger is under game- set map flags |
| 08-27-2002, 08:07 AM | #8 |
Guest | Sweet, thanks alot. A friend of mine just told me about this like an hour ago, too. If it works it'll make my map a whole lot better. I'll try it out tomorrow. |
| 09-25-2002, 04:57 AM | #9 |
Forget resource sharing, you need someone to enable "washing yourself" sharing. =) |
| 09-25-2002, 12:54 PM | #10 | |
Quote:
u need only 1 integer array varaiable.. |
