| 09-01-2003, 01:11 AM | #1 |
i used FT's import manager to put a model in my map but it didnt work! why does it do this and how do i fix? |
| 09-01-2003, 01:14 AM | #2 |
When you put it in, you have to modify it and use a custom path. Did you know/do that correctly? |
| 09-01-2003, 02:04 AM | #3 |
Well, one problem could be that, when implemented, new models, icons, ect. don't show up until you reopen the map. Although, I can't seem to get several models to work, all of which I got from cookie's beta .mdx pack... |
| 09-01-2003, 06:03 PM | #4 |
ive given them custom paths but they dont work. |
| 09-01-2003, 06:04 PM | #5 |
ill try your advice Is_freak. |
| 09-01-2003, 11:29 PM | #6 | |
Quote:
ARG! EVERYBODY DOES THAT! My name is LS_freak... not IS_freak... read my sig!... *runs off and hits sister with foam swords to take out anger* Anywho, some models don't appear to work, like I said earlier. I don't know if its something I'm doing wrong, or if it's something else. The ones that haven't worked for me are Call Storm and Earthbind models from the beta pack. |
| 09-02-2003, 11:57 PM | #7 |
lol you shoulda made it a capital L then although i dont know why i thought it was an I |
| 09-06-2003, 07:31 AM | #8 | |
Quote:
Whats really wierd is that callstorm works if it is used as a model on a unit but not as a spell model :(. |
| 09-07-2003, 05:55 PM | #9 |
Actually, it doesn't work either way. I've pm'ed and e-mail cookie about it and he seems to refuse to answer me :/ Maybe he thinks its a i or a 1 instead of an l... lol |
| 09-09-2003, 10:20 PM | #10 |
lol maybe he just hates you |
