| 09-01-2003, 03:20 AM | #1 |
Ok, so how the heck do I get this action to work? I've cut my map down to ONE trigger - goes like this: E - Time: elapsed game time is 4 seconds C - A - play targetUnit's walk animation And every time, when the trigger is run the footman twitches a little and then bam, nothing. Anyone know what's up? // Ligature |
| 09-01-2003, 04:01 AM | #2 |
Walk isn't an animation that repeats, or loops. In-order to get th effect you want, your going to have to have 2 triggers. One that enables the 2nd, when needed, and the 2nd that loops every X seconds playing the animation (where X is the duriation of the animation) |
| 09-01-2003, 04:18 AM | #3 |
I can do the repeating, that's no problem... the trouble is that first I have to figure out how to get the animation to play even once. The walk animation is 0.8 seconds long, right? I'd be able to see if he started walking in place and then stopped again. What he does is flash one frame of walk animation, and then flash right back to the stand animation... What am I doing wrong? |
| 09-01-2003, 04:22 AM | #4 |
.8 seconds is a very short time :) Try 2.5 seconds. |
| 09-01-2003, 04:34 AM | #5 |
Well- .8 is the actual walk animation length, Pesmerga. I've tried making people play the walk animation before, but there were always problems. Try the other play animation one, where you specify rarity and play around with that. |
| 09-01-2003, 04:34 AM | #6 |
OK, I've changed my trigger so it looks like this: E - Time: Every 0.800 seconds of game time C - A - Play TargetUnit's Walk animation And now, he flashes the first frame of the walk animation every 0.8 seconds... |
| 09-01-2003, 04:38 AM | #7 |
Tried "Play TargetUnit's Walk animation, using only Common animations" and "Play TargetUnit's Walk animation, using only Rare animations." Same results... this is frustratastic... |
